Commander v1 612
lvl: 23
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ID: 161
Author: SternBogen
Rarity: rare
Status: Approved
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Attack!
Every attack there is a 2% attackspeed adjusted chance to issue an attack order. When this happens, all towers in 350 range gain +50% attack speed for 4 seconds. Level Bonus: +0.01% chance +0.1 seconds duration |
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goldcost: 0
globals
BuffType stern_Commander_Attack
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set stern_Commander_Attack = BuffType.create(4.00, 0.1, true)
call stern_Commander_Attack.setBuffModifier(m)
call stern_Commander_Attack.setStackingGroup( "stern_Commander_Attack" )
call m.addModification(MOD_ATTACKSPEED,0.50,0)
// call m.addModification(MOD_DAMAGE_BASE_PERC,0.10,0)
call stern_Commander_Attack.setBuffIcon( '@@0@@' )
endfunction
On Attack
goldcost: 612
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Item itm returns nothing
local Tower tower = itm.getCarrier()
local Iterate in_range
local Tower nxt
local Playor spieler = tower.getOwner()
local real speed = tower.getBaseAttackspeed()
if tower.calcChance(speed * (0.02 + 0.001 * tower.getLevel())) then
call spieler.displayFloatingText("Attack!", tower, 255, 0, 0)
call SFXOnUnit("Abilities\\Spells\\NightElf\\BattleRoar\\RoarCaster.mdl",tower.getUnit(),"origin")
set in_range = Iterate.overUnitsInRangeOfCaster(tower,TARGET_TOWERS,350)
loop
set nxt = in_range.next()
exitwhen nxt == 0
call stern_Commander_Attack.applyCustomTimed(tower,nxt,tower.getLevel(), 4 + 0.2 * tower.getLevel())
endloop
endif
// method displayFloatingText takes string whichText, Unit whichUnit, integer red, integer green, integer blue returns nothing
endfunction
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