Fragmentation Round v1 2000
lvl: 60
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ID: 208
Author: cedi
Rarity: unique
Status: Approved
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Fragmentation Round
On damage, the carrier of this item has a 40% chance to hit up to 2 other creeps within 500 range of the main target with fragments that deal 45% of the damage and cause hit creeps to take 40% more damage from further fragments and splash damage for the next 5 seconds. |
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goldcost: 2000
globals
ProjectileType PT
BuffType BT
endglobals
function PT_Hit takes Projectile P, Unit U returns nothing
local Tower T = P.getCaster()
local Buff B = U.getBuffOfType( BT )
if B != 0 then
set P.userReal = P.userReal * (1.40 )
endif
call T.doAttackDamage( U, P.userReal * 0.45 , 1.0 )
call BT.apply( T, U, B.getLevel() )
endfunction
function BT_DMG takes Buff B returns nothing
if Event.isMainTarget() == false and Event.isSpellDamage() == false then
set Event.damage = Event.damage * ( 1.40 )
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set PT = ProjectileType.createInterpolate( "Abilities\\Weapons\\BloodElfSpellThiefMISSILE\\BloodElfSpellThiefMISSILE.mdl", 1000.0 )
call PT.enableHoming( PT_Hit, 0.1 )
set BT = BuffType.create( 5.0, 0.0, false )
call BT.setBuffIcon( '@@0@@' )
call BT.addEventOnDamaged( BT_DMG, 1.0, 0.0 )
endfunction
On Damage
ONDAMAGE_chance: 0.4
goldcost: 0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Item itm returns nothing
local Iterate I
local Unit U
local Unit Targ
local integer i = 2
if Event.isMainTarget() then
set Targ = Event.getTarget()
set I = Iterate.overUnitsInRangeOfUnit( itm.getCarrier(), TARGET_CREEPS, Targ, 500.0 )
loop
set U = I.next()
exitwhen U == 0
if U != Targ then
set Projectile.createFromUnitToUnit( PT, itm.getCarrier(), 1.0, 1.0, Targ, U, true, false, true ).userReal = Event.damage
set i = i - 1
if i == 0 then
call I.destroy()
exitwhen true
endif
endif
endloop
endif
endfunction
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