Overcharge Shot v1 800
lvl: 21
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ID: 215
Author: cedi
Rarity: unique
Status: Approved
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Overcharge Shot
This tower's attack continues for 350 units through the main target, dealing 35% of the tower's attack damage to any creep in its path. Level Bonus: +0.6% damage |
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goldcost: 0
globals
ProjectileType PT
endglobals
function PT_Hit takes Projectile P, Unit U returns nothing
local Tower T
if U.getUID() != P.userInt then
//Not the original target
set T = P.getCaster()
call T.doAttackDamage( U, P.userReal, T.calcAttackMulticrit( 0, 0, 0 ) )
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set PT = ProjectileType.createRanged( "Abilities\\Spells\\Other\\Incinerate\\FireLordDeathExplode.mdl", 350.00, 1000.00 )
call PT.enableCollision( PT_Hit, 75.0, TARGET_CREEPS, false )
endfunction
On Damage
ONDAMAGE_chance: 1.0
goldcost: 800
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Item itm returns nothing
local real angle
local Creep C
local Tower T
local Projectile P
if Event.isMainTarget() then
set T = itm.getCarrier()
set C = Event.getTarget()
set angle = bj_RADTODEG * Atan2( C.getY() - T.getY(), C.getX() - T.getX() )
set P = Projectile.createFromUnit( PT, T, C, angle, 1.0, 1.0 )
set P.userInt = C.getUID()
set P.userReal = T.getCurrentAttackDamageWithBonus() * ( 0.35 + 0.006 * T.getLevel() )
endif
endfunction
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