Arms Dealer v1 80
lvl: 0
|
ID: 244
Author: limfa
Rarity: rare
Status: Approved
|
The Customer Is Boss
Bosses coming within 600 range of the carrier have a 25% chance to grant [25 + current wave] gold. Cannot trigger on the same boss twice. Level Bonus: +1 gold
Specials:
Specials: -20% damage -20% spell damage +50% bounty collected |
Download
Toggle Triggers Header
goldcost: 0
globals
MultiboardValues limfa_dealerboard
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set limfa_dealerboard = MultiboardValues.create(1)
call limfa_dealerboard.setKey(0,"Arms Sold $")
endfunction
On Item Creation
goldcost: 0
function onCreate takes Item itm returns nothing
set itm.userInt = 0
set itm.userInt2 = 0
endfunction
On Tower Details
goldcost: 80
function onTowerDetails takes Item itm returns MultiboardValues
call limfa_dealerboard.setValue(0,I2S(itm.userInt2))
return limfa_dealerboard
endfunction
On Unit Comes In Range
UNITINRANGE_targetType: TARGET_TYPE_CREEPS + TARGET_TYPE_SIZE_BOSS
goldcost: 0
UNITINRANGE_range: 600
function onUnitInRange takes Item itm returns nothing
local Tower t = itm.getCarrier()
local Creep c = Event.getTarget()
local Playor p = t.getOwner()
local integer bossLevel = c.getSpawnLevel()
local integer rewardValue
if itm.userInt < bossLevel and t.calcChance(0.25) then
set rewardValue = t.getLevel() + bossLevel + 25
call p.giveGold(rewardValue, t.getUnit(), true, false)
call p.displayFloatingText("Arms Sold $" + I2S(rewardValue), t, 0, 255, 0)
set itm.userInt = bossLevel
set itm.userInt2 = itm.userInt2 + rewardValue
endif
endfunction
|
Description:
Latest Upload Comment: