Lucky Gem v1 550
lvl: 13
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ID: 282
Author: Boekie
Rarity: unique
Status: Approved
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Luck!
The carrier of this item has a 20% attackspeed adjusted chance to get a random effect on damage: Gain 1 experience Gain 10 gold Stun for 0.5 seconds Slow by 10% for 3 seconds. Decrease armor by 5 for 3 seconds. |
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Toggle Triggers Header
goldcost: 0
globals
BuffType boekie_gem_slow
BuffType boekie_gem_armor
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
local Modifier k = Modifier.create()
call m.addModification(MOD_MOVESPEED,0,-0.001)
set boekie_gem_slow = BuffType.create(0,0,false) // apply custom timed
call boekie_gem_slow.setBuffIcon('@@0@@')
call boekie_gem_slow.setBuffModifier(m)
call boekie_gem_slow.setStackingGroup("boekieGemSlow")
call k.addModification(MOD_ARMOR,0,-1)
set boekie_gem_armor = BuffType.create(0,0,false) // apply custom timed
call boekie_gem_armor.setBuffIcon('@@1@@')
call boekie_gem_armor.setBuffModifier(k)
call boekie_gem_armor.setStackingGroup("boekieGemArmor")
endfunction
On Damage
ONDAMAGE_chance: 1.00
goldcost: 550
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Item itm returns nothing
local Unit target = Event.getTarget()
local integer a = GetRandomInt(0,4)
local Tower tower = itm.getCarrier()
local real speed = tower.getBaseAttackspeed()
if tower.calcChance(0.20*speed) and Event.isMainTarget()==true then
if a < 1 then
call cb_stun.applyOnlyTimed(tower,target,0.5)
call tower.getOwner().displaySmallFloatingText("Stun!",tower,255, 165, 0,30)
elseif a < 2 then
call boekie_gem_slow.applyCustomTimed(tower,target,100,3)
call tower.getOwner().displaySmallFloatingText("Slow!",tower,255, 165, 0,30)
elseif a < 3 then
call tower.getOwner().giveGold( 10,tower.getUnit(), true, true)
call tower.getOwner().displaySmallFloatingText("Gold!",tower,255, 165, 0,30)
elseif a < 4 then
call tower.addExp(1.0)
call tower.getOwner().displaySmallFloatingText("Exp!",tower,255, 165, 0,30)
elseif a < 5 then
call boekie_gem_armor.applyCustomTimed(tower,target,5,3)
call tower.getOwner().displaySmallFloatingText("Armor!",tower,255, 165, 0,30)
endif
endif
endfunction
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