Basics of Calculus v1 425 
                ![]() lvl: 14 
            
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             ID:              165 
            Author:          drol 
            Rarity:          rare 
            Status:          Approved 
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                    Learn
                Grants a tower 1 experience. Level Bonus: +0.04 experience AC_TYPE_ALWAYS_BUFF
15s cooldown
                
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             Toggle Triggers Autocast 
                            
                                caster_art: 
                            
                                AUTOCAST_cooldown: 15
                            
                                AUTOCAST_numBuffsBeforeIdle: 0
                            
                                goldcost: 425
                            
                                AUTOCAST_isExtended: false
                            
                                AUTOCAST_autocastType: AC_TYPE_ALWAYS_BUFF
                            
                                AUTOCAST_manacost: 0
                            
                                AUTOCAST_range: 200
                            
                                AUTOCAST_buffType: 0
                            
                                AUTOCAST_targetSelf: true
                            
                                AUTOCAST_targetType: TARGET_TYPE_TOWERS
                            
                                target_art: Abilities\Spells\Items\AIim\AIimTarget.mdl
                            
                                AUTOCAST_autoRange: 200
                            
                             
                        
                        
                                call Event.getTarget().addExp(1. + itm.getCarrier().getLevel() * 0.04)
                        
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                Unyielding Maul v1 437 
                ![]() lvl: 22 
            
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             ID:              280 
            Author:          drol 
            Rarity:          uncommon 
            Status:          Approved 
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             Description: Being unbendable this weapon can give the wielder an advantage or a disadvantage.  
                    Specials:
                
+25% damage
             
                    Miss
                The wielder has a 10% chance to miss an attack.
                
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             Toggle Triggers On Attack 
                            
                                goldcost: -195
                            
                                ONATTACK_chance: 1.0
                            
                                ONATTACK_chanceLevelAdd: 0.0
                            
                             
                        
                        
                            function onAttack takes Item itm returns nothing
    local Unit tower = itm.getCarrier()
    
    if not tower.calcChance(0.90) then
        set Event.damage = 0
        call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
    endif
endfunction
                        
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                Liquid Gold v1 447 
                ![]() lvl: 15 
            
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             ID:              186 
            Author:          drol 
            Rarity:          rare 
            Status:          Approved 
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             Description: Boosts damage with a drawback.  
                    Specials:
                
+35% damage
             
                    Hangover
                Each attack has a 10% attackspeed adjusted chance to give the user a hangover, slowing its attackspeed by 30% for 8 seconds and stunning it for 3 seconds when it expires. Level Bonus: +1% attackspeed -0.1 second stun duration  | 
    
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             Toggle Triggers Header 
                            
                                goldcost: 0
                            
                             
                        
                        
                                globals
        BuffType drol_hangover
    endglobals
    
    function drolDrunk takes Buff b returns nothing
        local Unit tower = b.getCaster()
        call cb_stun.applyOnlyTimed(tower,tower,3-tower.getLevel()*0.1)
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    
        local Modifier m = Modifier.create()
        call m.addModification(MOD_ATTACKSPEED,-0.30,0.01)
        set drol_hangover = BuffType.create(8,0,false)
        call drol_hangover.setBuffModifier(m)
        call drol_hangover.setBuffIcon('@@0@@')
        call drol_hangover.setEventOnExpire(EventHandler.drolDrunk)
    
    endfunction
                        
                    On Attack 
                            
                                goldcost: -600
                            
                                ONATTACK_chance: 1.0
                            
                                ONATTACK_chanceLevelAdd: 0.0
                            
                             
                        
                        
                            function onAttack takes Item itm returns nothing
    local Tower tower = itm.getCarrier()
    local real speed = tower.getBaseAttackspeed()
    
    if tower.calcBadChance(0.1 * speed) then
        call drol_hangover.apply(tower,tower,tower.getLevel())
    endif
endfunction
                        
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                Lich Mask v1 450 
                ![]() lvl: 16 
            
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             ID:              213 
            Author:          cedi 
            Rarity:          rare 
            Status:          Approved 
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             Description: They make great party favor! Although they do melt your face off.  
                    Breath of Decay
                On attack, this item can change the carrier's attacktype to Decay at the cost of 100 charges. Regenerates 50 charges per attack. This effect is not visible on the tower itself. Level Bonus: +1 charge regenerated  | 
    
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             Toggle Triggers On Attack 
                            
                                goldcost: 0
                            
                                ONATTACK_chance: 1.0
                            
                                ONATTACK_chanceLevelAdd: 0.0
                            
                             
                        
                        
                            function onAttack takes Item itm returns nothing
    set itm.userReal = itm.userReal + 50.0 + 1.0 * itm.getCarrier().getLevel()
    call itm.setCharges( R2I( itm.userReal ) )
endfunction
                        
                    On Damage 
                            
                                ONDAMAGE_chance: 1.0
                            
                                goldcost: 450
                            
                                ONDAMAGE_chanceLevelAdd: 0.0
                            
                             
                        
                        
                            function onDamage takes Item itm returns nothing
    local Tower T = itm.getCarrier()
    local Creep C = Event.getTarget()   //Remove original dmg bonus                                 |Add
    
    if itm.userReal >= 100.0 then
        set Event.damage = Event.damage     / T.getAttackType().getDamageAgainst( C.getArmorType() )    * AttackType.DECAY.getDamageAgainst( C.getArmorType() )
        call SFXOnUnit( "Abilities\\Spells\\Undead\\DeathandDecay\\DeathandDecayTarget.mdl", C.getUnit(), "chest" )
        set itm.userReal = itm.userReal - 100.0
        call itm.setCharges( R2I( itm.userReal ) )
    endif
endfunction
                        
                    On Item Pickup 
                            
                                goldcost: 0
                            
                             
                        
                        
                            function onPickup  takes Item itm returns nothing
    set itm.userReal = 0.0
    call itm.setCharges( 0 )
endfunction
                        
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                Brimstone Helmet v1 450 
                ![]() lvl: 16 
            
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             ID:              214 
            Author:          cedi 
            Rarity:          rare 
            Status:          Approved 
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             Description: Never ask an abstinent dwarfen smith for a custom-fitted helmet.  
                    Breath of Fire
                On attack, this item can change the carrier's attacktype to Elemental at the cost of 100 charges. Regenerates 50 charges per attack. This effect is not visible on the tower itself. Level Bonus: +1 charge regenerated  | 
    
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             Toggle Triggers On Attack 
                            
                                goldcost: 0
                            
                                ONATTACK_chance: 1.0
                            
                                ONATTACK_chanceLevelAdd: 0.0
                            
                             
                        
                        
                            function onAttack takes Item itm returns nothing
    set itm.userReal = itm.userReal + 50.0 + 1.0 * itm.getCarrier().getLevel()
    call itm.setCharges( R2I( itm.userReal ) )
endfunction
                        
                    On Damage 
                            
                                ONDAMAGE_chance: 1.0
                            
                                goldcost: 450
                            
                                ONDAMAGE_chanceLevelAdd: 0.0
                            
                             
                        
                        
                            function onDamage takes Item itm returns nothing
    local Tower T = itm.getCarrier()
    local Creep C = Event.getTarget()   //Remove original dmg bonus                                 |Add
    
    if itm.userReal >= 100.0 then
        set Event.damage = Event.damage     / T.getAttackType().getDamageAgainst( C.getArmorType() )    * AttackType.ELEMENTAL.getDamageAgainst( C.getArmorType() )
        call SFXOnUnit( "Abilities\\Spells\\Other\\Incinerate\\IncinerateBuff.mdl", C.getUnit(), "chest" )
        set itm.userReal = itm.userReal - 100.0
        call itm.setCharges( R2I( itm.userReal ) )
    endif
endfunction
                        
                    On Item Pickup 
                            
                                goldcost: 0
                            
                             
                        
                        
                            function onPickup  takes Item itm returns nothing
    set itm.userReal = 0.0
    call itm.setCharges( 0 )
endfunction
                        
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                Circle of Power v1 450 
                ![]() lvl: 10 
            
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             ID:              245 
            Author:          Deemzul 
            Rarity:          unique 
            Status:          Approved 
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             Description: Power! Unlimited power!  
                    Circle of Power
                Every 5 seconds, if the carrier of this item has less mana than it had 5 seconds ago, the carrier has a 25% chance to restore mana to what it was before.  | 
    
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             Toggle Triggers On Item Pickup 
                            
                                goldcost: 0
                            
                             
                        
                        
                            function onPickup  takes Item itm returns nothing
    set itm.userReal = GetUnitState(itm.getCarrier().getUnit(),UNIT_STATE_MANA)
endfunction
                        
                    Periodic 
                            
                                goldcost: 450
                            
                                PERIODIC_period: 5
                            
                             
                        
                        
                            function periodic takes Item itm returns nothing
    local Unit u = itm.getCarrier()
    local real curMana = GetUnitState(u.getUnit(),UNIT_STATE_MANA)
    if curMana < itm.userReal and u.calcChance(0.25) then
        call SetUnitState(u.getUnit(), UNIT_STATE_MANA, itm.userReal)
        call Effect.createSimpleAtUnit("Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl",u).destroy()
    else    //had more mana or failed chance
        set itm.userReal = curMana
    endif
endfunction
                        
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                Magical Essence v1 452 
                ![]() lvl: 32 
            
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             ID:              12 
            Author:          Boekie 
            Rarity:          common 
            Status:          Approved 
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             Description: This essence is used by the nightelfs to increase their mana.  
                    Specials:
                +20% mana +20% mana regen  | 
    
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Description: