Moonsilver Circlet v1 1401
lvl: 82
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ID: 24
Author: Majildian
Rarity: uncommon
Status: Approved
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Specials:
+20% spell damage +x1 spell crit damage |
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Blood Crown v1 1401
lvl: 82
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ID: 117
Author: drol
Rarity: uncommon
Status: Approved
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Description: The gems set on this crown look like they're made of blood.
Specials:
+15% damage +55% bounty collected |
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Excalibur v1 1405
lvl: 40
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ID: 45
Author: SymphonyX
Rarity: unique
Status: Approved
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Description: The legendary Sword of the Kings.
Specials:
-5% attackspeed +10% crit chance +x0.1 crit damage
Power of the Sword
Has an equal chance to decrease the armor of the damaged creep by 5 or 10 for 5 seconds. Level Bonus: +0.2 armor reduction. |
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Toggle Triggers Header
goldcost: 0
globals
BuffType Symphony_armorReduce
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set Symphony_armorReduce = BuffType.create(5,0,false)
call m.addModification(MOD_ARMOR,-0,-0.2)
call Symphony_armorReduce.setBuffModifier(m)
call Symphony_armorReduce.setBuffIcon('@@0@@')
endfunction
On Damage
ONDAMAGE_chance: 1.0
goldcost: 500
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Item itm returns nothing
local Tower tower = itm.getCarrier()
if Event.isMainTarget() == true then
if (GetRandomReal(0, 1) < 0.5) then
call Symphony_armorReduce.apply(tower,Event.getTarget(),25+tower.getLevel())
else
call Symphony_armorReduce.apply(tower,Event.getTarget(),50+tower.getLevel())
endif
endif
endfunction
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Silver Armor v1 1410
lvl: 58
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ID: 59
Author: Boekie
Rarity: rare
Status: Approved
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Description: This shiny armor is made of silver.
Specials:
+5% attackspeed +10% damage
Blindingly Polished Armor
This item shines so searingly that it grants [carrier's goldcost / 100]% bonus attack damage.
|
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Toggle Triggers On Item Drop
goldcost: 0
function onDrop takes Item itm returns nothing
local Tower tower = itm.getCarrier()
call tower.modifyProperty(MOD_DAMAGE_ADD_PERC, -tower.getGoldcost() * 0.0001)
endfunction
On Item Pickup
goldcost: 1000
function onPickup takes Item itm returns nothing
local Tower tower = itm.getCarrier()
call tower.modifyProperty(MOD_DAMAGE_ADD_PERC, tower.getGoldcost() * 0.0001)
endfunction
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Panda Dress v1 1414
lvl: 83
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ID: 150
Author: poussix
Rarity: uncommon
Status: Approved
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Description: Makes you feel incredibly powerful.
Specials:
+10% spell damage +5% trigger chances (+1%/lvl) +5% buff duration (+1%/lvl) |
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Sobi Mask v1 1426
lvl: 83
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ID: 118
Author: drol
Rarity: uncommon
Status: Approved
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Description: Commonly used in theatres, but sometimes also used in combat to intimidate the enemy.
Specials:
+86% mana regen
|
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Mini Tank v2 1466
lvl: 86
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ID: 97
Author: cedi
Rarity: uncommon
Status: Approved
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Description: Back off, I've a canon in my pocket.
Specials:
+1000 dps +20% mana regen (+0.2%/lvl) |
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Description: