Moonsilver Circlet v1
1401
lvl: 82
ID:
24
Author:
Majildian
Rarity:
uncommon
Status:
Approved

Description:

This circlet has a powerful magic focusing gem in it.
Specials:
+20% spell damage
+x1 spell crit damage
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Blood Crown v1
1401
lvl: 82
ID:
117
Author:
drol
Rarity:
uncommon
Status:
Approved

Description:

The gems set on this crown look like they're made of blood.
Specials:
+15% damage
+55% bounty collected
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Excalibur v1
1405
lvl: 40
ID:
45
Author:
SymphonyX
Rarity:
unique
Status:
Approved

Description:

The legendary Sword of the Kings.
Specials:
-5% attackspeed
+10% crit chance
+x0.1 crit damage
Power of the Sword
Has an equal chance to decrease the armor of the damaged creep by 5 or 10 for 5 seconds.

Level Bonus:
+0.2 armor reduction.
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Toggle Triggers

Header

goldcost: 0
    globals
    BuffType Symphony_armorReduce
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    
    private function init takes nothing returns nothing
    
    local Modifier m = Modifier.create()
    set Symphony_armorReduce = BuffType.create(5,0,false)
    call m.addModification(MOD_ARMOR,-0,-0.2)
    call Symphony_armorReduce.setBuffModifier(m)
    call Symphony_armorReduce.setBuffIcon('@@0@@')

    endfunction

On Damage

ONDAMAGE_chance: 1.0 goldcost: 500 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Item itm returns nothing
    local Tower tower = itm.getCarrier()
    if Event.isMainTarget() == true then        
        if (GetRandomReal(0, 1) < 0.5) then 
            call Symphony_armorReduce.apply(tower,Event.getTarget(),25+tower.getLevel())
        else
            call Symphony_armorReduce.apply(tower,Event.getTarget(),50+tower.getLevel())
        endif
    endif
endfunction
Silver Armor v1
1410
lvl: 58
ID:
59
Author:
Boekie
Rarity:
rare
Status:
Approved

Description:

This shiny armor is made of silver.
Specials:
+5% attackspeed
+10% damage
Blindingly Polished Armor
This item shines so searingly that it grants [carrier's goldcost / 100]% bonus attack damage.
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Toggle Triggers

On Item Drop

goldcost: 0
function onDrop takes Item itm returns nothing
    local Tower tower = itm.getCarrier()

    call tower.modifyProperty(MOD_DAMAGE_ADD_PERC, -tower.getGoldcost() * 0.0001) 
endfunction

On Item Pickup

goldcost: 1000
function onPickup  takes Item itm returns nothing
    local Tower tower = itm.getCarrier()

    call tower.modifyProperty(MOD_DAMAGE_ADD_PERC, tower.getGoldcost() * 0.0001) 
endfunction
Panda Dress v1
1414
lvl: 83
ID:
150
Author:
poussix
Rarity:
uncommon
Status:
Approved

Description:

Makes you feel incredibly powerful.
Specials:
+10% spell damage
+5% trigger chances (+1%/lvl)
+5% buff duration (+1%/lvl)
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Sobi Mask v1
1426
lvl: 83
ID:
118
Author:
drol
Rarity:
uncommon
Status:
Approved

Description:

Commonly used in theatres, but sometimes also used in combat to intimidate the enemy.
Specials:
+86% mana regen
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Mini Tank v2
1466
lvl: 86
ID:
97
Author:
cedi
Rarity:
uncommon
Status:
Approved

Description:

Back off, I've a canon in my pocket.
Specials:
+1000 dps
+20% mana regen (+0.2%/lvl)
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