Void Vial v1 103
lvl: 4
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ID: 75
Author: cedi
Rarity: common
Status: Approved
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Specials:
+50% dmg to magical -10% mana regen |
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Tiny Rabbit v1 117
lvl: 3
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ID: 54
Author: Boekie
Rarity: uncommon
Status: Approved
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Description: This fluffy rabbit can cheer up even a tower.
Specials:
+2% exp gain +2% bounty collected +2% item chance +2% item quality +2% mana +2% mana regen |
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Iron Leg v2 125
lvl: 3
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ID: 223
Author: drol
Rarity: uncommon
Status: Approved
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Description: More reliable leg, but still worthless if you have two legs.
Specials:
+x0.1 crit damage +1% attackspeed +1% crit chance |
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Assassination Arrow v1 133
lvl: 6
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ID: 277
Author: drol
Rarity: common
Status: Approved
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Description: A deadly arrow specialy crafted for assassination.
Specials:
+10% dmg to champions (+0.4%/lvl) +10% dmg to bosses (+0.4%/lvl) +x0.05 crit damage (+x0.002/lvl) |
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Fiery Assassination Arrow v2 136
lvl: 4
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ID: 225
Author: drol
Rarity: uncommon
Status: Approved
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Description: A deadly combusting arrow designed to hunt down larger beings.
Specials:
+20% dmg to champions +20% dmg to bosses |
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Speed Demon's Reward v1 144
lvl: 4
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ID: 191
Author: Palandu
Rarity: uncommon
Status: Approved
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Description: Rewards the player with gold and exp for fighting non-stop
Speed Award
Any time the carrier manages to attack the next creep wave within 12 seconds of attacking the current one, it receives bonus exp and gold as a Speed Award. The gold award amount is equal to 12 minus the time interval between attacking the different creep waves. The exp award is half of the gold award. |
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Toggle Triggers Header
goldcost: 144
globals
MultiboardValues palandu_SpeedBoard
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set palandu_SpeedBoard = MultiboardValues.create(1)
call palandu_SpeedBoard.setKey(0, "Total Gold Awarded")
endfunction
On Attack
goldcost: 0
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Item itm returns nothing
local Creep c = Event.getTarget()
local integer creepLevel = c.getSpawnLevel()
local real rewardValue
local Unit t
if itm.userInt > 0 and itm.userInt < creepLevel then
set rewardValue = 12.0 - (Game.getGameTime() - itm.userInt2)/25
if rewardValue > 0 then
set t = itm.getCarrier()
call t.getOwner().giveGold(rewardValue, t.getUnit(), true, true)
call t.addExp(rewardValue/2)
set itm.userReal = itm.userReal + rewardValue
endif
endif
set itm.userInt = IMaxBJ(itm.userInt, creepLevel) //so that it can only go up
set itm.userInt2 = Game.getGameTime()
endfunction
On Item Creation
goldcost: 0
function onCreate takes Item itm returns nothing
set itm.userInt = -101
set itm.userInt2 = -101
set itm.userReal = 0
endfunction
On Tower Details
goldcost: 0
function onTowerDetails takes Item itm returns MultiboardValues
call palandu_SpeedBoard.setValue(0, formatFloat(itm.userReal,1))
return palandu_SpeedBoard
endfunction
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Blunt Dagger v1 145
lvl: 7
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ID: 143
Author: Majildian
Rarity: common
Status: Approved
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Description: A dagger better suited to bashing than stabbing.
Specials:
+2.5% crit chance
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Download
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Description: