Medium Astral Defender v1
650
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ID: 513
Family ID:
Author: Natac
Rarity: common
Element: astral
Attack Type: Energy
Attack Range: 850
Attack CD: 1.2
Damage: 725-835
Status: Approved
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Medium Iron Defender v1
650
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ID: 519
Family ID:
Author: Natac
Rarity: common
Element: iron
Attack Type: Physical
Attack Range: 800
Attack CD: 1
Damage: 650-650
Status: Approved
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Description: Common elementar defender. |
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Skeletal Mage v1
650
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ID: 528
Family ID:
Author: Boekie
Rarity: uncommon
Element: darkness
Attack Type: Decay
Attack Range: 900
Attack CD: 2
Damage: 1169-1169
Mana: 50
Mana regen: 2
Status: Approved
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Description: A tower that increases the damage that creeps suffer.
Dark Curse
Increases the attack damage target creep receives by 22%, the curse lasts 5 seconds. Level Bonus: +0.6% bonusdamage +0.1 second duration. AC_TYPE_OFFENSIVE_BUFF 30, 900 range, 5s cooldown |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 3
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_BUFF
AUTOCAST_manacost: 30
AUTOCAST_range: 900
AUTOCAST_buffType: Boekie_ampDamage
AUTOCAST_targetSelf: false
AUTOCAST_targetType: TARGET_TYPE_CREEPS
target_art: Abilities\Spells\Human\Banish\BanishTarget.mdl
AUTOCAST_autoRange: 900
private function onAutocast takes Tower tower returns nothing
local integer lvl = tower.getLevel()
call Boekie_ampDamage.apply(tower,Event.getTarget(),70+lvl*6)
endfunction
Header globals
//@import
BuffType Boekie_ampDamage
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
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Embershell Turtle Loner v1
650
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ID: 534
Family ID:
Author: Velex
Rarity: uncommon
Element: fire
Attack Type: Decay
Attack Range: 800
Attack CD: 0.25
Damage: 454-453
Mana: 14
Mana regen: 1
Status: Approved
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Description: Embershell Turtles are volatile creatures who tend to sporadically attack just about everything. Luckily, they tend to run out of steam rather quickly.
Specials:
+0.7 mana/lvl
Overheat
Each attack costs 1 mana, which is regenerated at a rate of 1 mana per second. |
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Toggle Triggers On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local unit towerUnit = tower.getUnit()
local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
if (mana < 1) then
call tower.orderStop()
else
call SetUnitState(towerUnit , UNIT_STATE_MANA, mana-1)
endif
set towerUnit = null
endfunction
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Large Abominable Snowman v1
650
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ID: 568
Family ID:
Author: drol
Rarity: common
Element: ice
Attack Type: Energy
Attack Range: 900
Attack CD: 1.5
Damage: 689-693
Status: Approved
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Description: Trained in surviving even the coldest winters, this creature has strengths unimagineable.
Specials:
Bounce attack:
2 targets
-15% damage per bounce
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Iron Trap v1
650
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ID: 624
Family ID:
Author: Boekie
Rarity: uncommon
Element: iron
Attack Type: Physical
Attack Range: 950
Attack CD: 1.3
Damage: 441-441
Status: Approved
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Description: This trap is used to capture beasts but it works on other stuff too.
Activate Trap
Every 13 seconds this tower traps 4 creeps in 950 range, dealing 650 spelldamage and stunning them for 1 second. Level Bonus: +33 spelldamage -0.2 seconds cooldown |
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Toggle Triggers Header globals
endglobals
//@import
function trap takes Tower tower, real cooldown, real baseDamage, real damageAdd, real stunDuration, integer maxTargets returns nothing
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
Periodic
PERIODIC_period: 2
function periodic takes Tower tower returns nothing
call trap(tower, 13, 650, 33, 1, 4)
endfunction
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Enchanted Dark Fire Pit v1
660
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ID: 180
Family ID:
Author: i_mOck_death
Rarity: common
Element: darkness
Attack Type: Decay
Attack Range: 850
Attack CD: 1.1
Damage: 383-383
Status: Approved
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Description: Darkness tower that is weak to undead units, but strong to magical units. The tower can also hit multiple units on each attack.
Specials:
-20% dmg to undead (+0.5%/lvl) +20% dmg to magical (+0.6%/lvl)
Multishot:
Attacks up to 3 targets at the same time.
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Description: