Medium Astral Defender v1
650
ID:
513
Family ID:
Author:
Natac
Rarity:
common
Element:
astral
Attack Type:
Energy
Attack Range:
850
Attack CD:
1.2
Damage:
725-835
Status:
Approved

Description:

Common elementar defender.
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Medium Iron Defender v1
650
ID:
519
Family ID:
Author:
Natac
Rarity:
common
Element:
iron
Attack Type:
Physical
Attack Range:
800
Attack CD:
1
Damage:
650-650
Status:
Approved

Description:

Common elementar defender.
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Skeletal Mage v1
650
ID:
528
Family ID:
Author:
Boekie
Rarity:
uncommon
Element:
darkness
Attack Type:
Decay
Attack Range:
900
Attack CD:
2
Damage:
1169-1169
Mana:
50
Mana regen:
2
Status:
Approved

Description:

A tower that increases the damage that creeps suffer.
Dark Curse
Increases the attack damage target creep receives by 22%, the curse lasts 5 seconds. 

Level Bonus:
+0.6% bonusdamage 
 +0.1 second duration.

AC_TYPE_OFFENSIVE_BUFF
 30, 900 range, 5s cooldown
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Toggle Triggers

Autocast

caster_art: AUTOCAST_cooldown: 5 AUTOCAST_numBuffsBeforeIdle: 3 AUTOCAST_isExtended: false AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_BUFF AUTOCAST_manacost: 30 AUTOCAST_range: 900 AUTOCAST_buffType: Boekie_ampDamage AUTOCAST_targetSelf: false AUTOCAST_targetType: TARGET_TYPE_CREEPS target_art: Abilities\Spells\Human\Banish\BanishTarget.mdl AUTOCAST_autoRange: 900
private function onAutocast takes Tower tower returns nothing
local integer lvl = tower.getLevel()

call Boekie_ampDamage.apply(tower,Event.getTarget(),70+lvl*6) 
endfunction

Header

    globals
    //@import
    BuffType Boekie_ampDamage
    
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    endfunction
Embershell Turtle Loner v1
650
ID:
534
Family ID:
Author:
Velex
Rarity:
uncommon
Element:
fire
Attack Type:
Decay
Attack Range:
800
Attack CD:
0.25
Damage:
454-453
Mana:
14
Mana regen:
1
Status:
Approved

Description:

Embershell Turtles are volatile creatures who tend to sporadically attack just about everything. Luckily, they tend to run out of steam rather quickly.
Specials:
+0.7 mana/lvl
Overheat
Each attack costs 1 mana, which is regenerated at a rate of 1 mana per second.
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Toggle Triggers

On Attack

ONATTACK_chance: 1.0 ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
   
  local unit towerUnit = tower.getUnit()
  local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
  if (mana < 1) then
    call tower.orderStop()
  else
    call SetUnitState(towerUnit , UNIT_STATE_MANA, mana-1)
  endif
  set towerUnit = null
endfunction
Large Abominable Snowman v1
650
ID:
568
Family ID:
Author:
drol
Rarity:
common
Element:
ice
Attack Type:
Energy
Attack Range:
900
Attack CD:
1.5
Damage:
689-693
Status:
Approved

Description:

Trained in surviving even the coldest winters, this creature has strengths unimagineable.
Specials:
Bounce attack:
   2 targets
   -15% damage per bounce
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Iron Trap v1
650
ID:
624
Family ID:
Author:
Boekie
Rarity:
uncommon
Element:
iron
Attack Type:
Physical
Attack Range:
950
Attack CD:
1.3
Damage:
441-441
Status:
Approved

Description:

This trap is used to capture beasts but it works on other stuff too.
Activate Trap
Every 13 seconds this tower traps 4 creeps in 950 range, dealing 650 spelldamage and stunning them for 1 second.

Level Bonus:
+33 spelldamage 
-0.2 seconds cooldown
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Toggle Triggers

Header

    globals
    endglobals
    
    //@import
    function trap takes Tower tower, real cooldown, real baseDamage, real damageAdd, real stunDuration, integer maxTargets returns nothing
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    endfunction

Periodic

PERIODIC_period: 2
function periodic takes Tower tower returns nothing
    call trap(tower, 13, 650, 33, 1, 4)
endfunction
Enchanted Dark Fire Pit v1
660
ID:
180
Family ID:
Author:
i_mOck_death
Rarity:
common
Element:
darkness
Attack Type:
Decay
Attack Range:
850
Attack CD:
1.1
Damage:
383-383
Status:
Approved

Description:

Darkness tower that is weak to undead units, but strong to magical units. The tower can also hit multiple units on each attack.
Specials:
-20% dmg to undead (+0.5%/lvl)
+20% dmg to magical (+0.6%/lvl)
Multishot:
Attacks up to 3 targets at the same time.
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