Everlasting Phantom v1
2250
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ID: 90
Family ID:
Author: drol
Rarity: uncommon
Element: storm
Attack Type: Magic
Attack Range: 900
Attack CD: 1.5
Damage: 1951-1951
Mana: 17
Mana regen: 1
Status: Approved
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Specials:
+0.1 mana regen/lvl
Wind Shear
Increases the attackspeed of a tower in 300 range by 30% and gives it a 25% attackspeed adjusted chance to cast a chain of lightning which deals 1800 initial spelldamage and hits up to 3 targets dealing 25% less damage each bounce. Effect lasts for 5 seconds. Level Bonus: +1% attackspeed +72 spelldamage +1 target at level 20 +0.1 sec duration AC_TYPE_ALWAYS_BUFF 15, 300 range, 3s cooldown |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 3
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_ALWAYS_BUFF
AUTOCAST_manacost: 15
AUTOCAST_range: 300
AUTOCAST_buffType: drol_phantomBuff
AUTOCAST_targetSelf: true
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art: Abilities\Spells\Items\AIlm\AIlmTarget.mdl
AUTOCAST_autoRange: 300
private function onAutocast takes Tower tower returns nothing
set drol_phantomBuff.applyCustomTimed(tower, Event.getTarget(), tower.getLevel() + 20, 5. + tower.getLevel()*0.1).userReal = tower.getLevel()*18 + 425
endfunction
Header globals
//@import
BuffType drol_phantomBuff
//@import
Cast drol_phantomCast
//@import
Cast drol_phantomCast2
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
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Consuming Dark Fire Pit v1
2250
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ID: 182
Family ID:
Author: i_mOck_death
Rarity: common
Element: darkness
Attack Type: Decay
Attack Range: 850
Attack CD: 1.1
Damage: 1067-1067
Status: Approved
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Description: Darkness tower that is weak to undead units, but strong to magical units. The tower can also hit multiple units on each attack.
Specials:
-20% dmg to undead (+0.6%/lvl) +20% dmg to magical (+0.8%/lvl)
Multishot:
Attacks up to 4 targets at the same time.
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Download
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Crystal of Souls v1
2250
|
ID: 222
Family ID:
Author: Der_kleine_Tomy
Rarity: rare
Element: darkness
Mana: 75
Mana regen: 4
Status: Approved
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Description: This mystical crystal can link souls together.
Specials:
+2% buff duration/lvl
Soul Link
Links 3 enemies' souls together for 2.5 seconds. If a linked unit takes damage all other linked units will take 15% of this damage. This tower does not benefit from damage increasing items or oils. Level Bonus: +0.4% damage +1 target at level 15 and 25 AC_TYPE_ALWAYS_BUFF 50, 1000.0 range, 4.0s cooldown
Soul Consumption
Whenever a unit under the effect of Soul Link dies, the Crystal of Souls consumes its soul granting 1 experience to the tower.
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Download
Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 4.0
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_ALWAYS_BUFF
AUTOCAST_manacost: 50
AUTOCAST_range: 1000.0
AUTOCAST_buffType: tomy_SoulLink
AUTOCAST_targetSelf: false
AUTOCAST_targetType: TARGET_TYPE_CREEPS
target_art:
AUTOCAST_autoRange: 1000.0
private function onAutocast takes Tower tower returns nothing
local Unit target = Event.getTarget()
local integer level = tower.getLevel()
local integer counter = 1
local integer maxTargets = 3
local Iterate iterator
local Unit next
local lightning array effects
if level == 25 then
set maxTargets = maxTargets + 2
elseif level >= 15 then
set maxTargets = maxTargets + 1
endif
set effects[0] = AddLightningEx("DRAL", false, tower.getX(), tower.getY(), tower.getZ(), target.getX(), target.getY(), target.getZ())
if target.getBuffOfType(tomy_SoulLink) == 0 then
call tomy_SoulLink.apply(tower, target, level)
endif
loop
exitwhen counter == maxTargets
set iterator = Iterate.overUnitsInRangeOfUnit(tower, TARGET_CREEPS, target, 700.0 )
loop
set next = iterator.next()
exitwhen next == 0 or next.getBuffOfType(tomy_SoulLink) == 0
endloop
exitwhen next == 0
if next != 0 then
call iterator.destroy()
endif
call tomy_SoulLink.apply(tower, next, level)
set effects[counter] = AddLightningEx("DRAL", false, GetUnitX(next.getUnit()), GetUnitY(next.getUnit()), GetUnitFlyHeight(next.getUnit()), GetUnitX(target.getUnit()), GetUnitY(target.getUnit()), GetUnitFlyHeight(target.getUnit()))
set target = next
set counter = counter + 1
endloop
call TriggerSleepAction(0.20)
loop
set counter = counter - 1
exitwhen counter == -1
call DestroyLightning(effects[counter])
set effects[counter] = null // Not sure if this is needed
endloop
endfunction
Header globals
//@import
BuffType tomy_SoulLink
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
set tower.userInt = 0 // Linked List (points to the first buff)
set tower.userReal = 0.15
set tower.userReal2 = 0.004
endfunction
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Inflamed Stone Spires v1
2250
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ID: 301
Family ID:
Author: SirCoqaLot.
Rarity: rare
Element: fire
Attack Type: Magic
Attack Range: 850
Attack CD: 1
Damage: 1-382
Mana: 45
Mana regen: 6.25
Status: Unapproved
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Description: Advanced tower that will critical strike if it is has enough mana.
Specials:
+2% mana regen/lvl
Spellfire
This tower treats all spell modifiers as attack bonuses, with an 90% bonus gain of stated effect. Level Bonus: +3.6% bonus gain
Spellfire Projectiles
If this tower has at least 20 mana when it attacks, it will pay all its mana to proc a critical strike. 20 Mana is used to grant the critical strike and every further point of mana spent grants 9% more critical damage to that attack. Level Bonus: -.25 Mana needed |
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Toggle Triggers Header globals
//@import
BuffType spellFlameDamage
//@import
BuffType spellFlameCritDamage
//@import
BuffType spellFlameCritChance
endglobals
//@import
function addAttackStats takes Tower tower returns nothing
endfunction
//or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
local real mana = GetUnitState(tower.getUnit(),UNIT_STATE_MANA)
call addAttackStats(tower)
if mana >= (20 - 0.2*tower.getLevel()) then
call tower.subtractMana(mana, false)
call tower.addCustomAttackCrit((mana - (20 - 0.2*tower.getLevel())) *0.08+tower.getProp_AtkCritDamage())
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
endfunction
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Grand Wolves Lair v1
2250
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ID: 473
Family ID:
Author: ColdRocker
Rarity: rare
Element: nature
Attack Type: Physical
Attack Range: 700
Attack CD: 1.6
Damage: 2474-2474
Status: Approved
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Description: A supporting tower which increases nearby towers attack speeds.
Wolven Tenacity - Aura
The strong physical presence of the wolves encourages nearby towers within a 300 radius, to increase their attack speed by 20%. Level Bonus: +1% attack speed |
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Toggle Triggers Header globals
//@import
BuffType speed_aura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
Tower Aura
AURA_auraEffect: speed_aura
AURA_power: 2000
AURA_level: 2000
AURA_auraRange: 300
AURA_targetType: TARGET_TYPE_TOWERS
AURA_levelAdd: 100
AURA_powerAdd: 100
AURA_targetSelf: true
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Forest v1
2250
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ID: 637
Family ID:
Author: Monolith
Rarity: common
Element: nature
Attack Type: Physical
Attack Range: 950
Attack CD: 0.8
Damage: 541-546
Status: Approved
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Description: Mighty nature tower with the ability to attack multiple targets.
Multishot:
Attacks up to 5 targets at the same time.
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Download
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Timevault v1
2300
|
ID: 37
Family ID:
Author: SirCoqa/TrinkaLot.
Rarity: unique
Element: astral
Attack Type: Magic
Attack Range: 850
Attack CD: 6
Damage: 13589-13688
Status: Approved
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Description: Unique Tower that is able to backtrack creeps in time and changes timelines to benefit other towers by increasing their triggerchances.
Time Travel
Damaged targets will be teleported 3 seconds back in time after 3 seconds delay. Has a 20% chance to teleport bosses, all others will be always teleported. Level Bonus: +0.5% chance for bosses
Timesurge - Aura
Increases triggerchance of towers in 600 range by 30%. Level Bonus: +0.6% chance |
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Toggle Triggers Header globals
//@export
BuffType sir_trigger_aura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set sir_trigger_aura = BuffType.createAuraEffectType(true)
call m.addModification(MOD_TRIGGER_CHANCES,0.00,0.001)
call sir_trigger_aura.setBuffModifier(m)
call sir_trigger_aura.setBuffIcon('@@0@@')
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Creep target = Event.getTarget()
local real sirX
local real sirY
local integer sirId
local unit creep
local effect e
if target.getSize() < SIZE_BOSS or tower.calcChance(0.20+tower.getLevel()*0.005) then
set sirId = target.getUID()
set creep = target.getUnit()
set sirX = GetUnitX(creep)
set sirY = GetUnitY(creep)
set e = AddSpecialEffectTarget("Abilities\\Spells\\Other\\Drain\\ManaDrainTarget.mdl",creep,"origin")
call TriggerSleepAction(3.0)
call DestroyEffect(e)
set e = null
if target.getUID() == sirId then
call SetUnitX(creep, sirX)
call SetUnitY(creep, sirY)
call SFXAtUnit("Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl",creep)
endif
endif
set creep = null
endfunction
Tower Aura
AURA_auraEffect: sir_trigger_aura
AURA_power: 300
AURA_level: 300
AURA_auraRange: 600
AURA_targetType: TARGET_TYPE_TOWERS
AURA_levelAdd: 6
AURA_powerAdd: 6
AURA_targetSelf: false
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Description: