Necromantic Altar v1 
            300
                 
         
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              ID:              4 
             Family ID:       
             Author:          Boekie 
             Rarity:          uncommon 
             Element:         darkness 
             Attack Type:     Decay 
             Attack Range:    875 
             Attack CD:       1.6 
             Damage:  287-287 
             Abil. Factor:  0.55 
             Status:          Approved 
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                        Soul Revenge
                    Hits 3 random creeps in 875 range, the first one suffers 200 spelldamage, the second one suffers 400 spelldamage and the third one suffers 600 spelldamage. Level Bonus: +12/24/36 spelldamage  | 
    
    
    
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         Toggle Triggers Autocast 
                        
                            caster_art: 
                        
                            AUTOCAST_cooldown: 1
                        
                            AUTOCAST_numBuffsBeforeIdle: 0
                        
                            AUTOCAST_isExtended: false
                        
                            AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_IMMEDIATE
                        
                            AUTOCAST_manacost: 20
                        
                            AUTOCAST_range: 875
                        
                            AUTOCAST_buffType: 0
                        
                            AUTOCAST_targetSelf: false
                        
                            AUTOCAST_targetType: 0
                        
                            target_art: Abilities\Spells\Undead\Curse\CurseTarget.mdl
                        
                            AUTOCAST_autoRange: 875
                        
                         
                    
                    
                        private function onAutocast takes Tower tower returns nothing
    local integer  lvl = tower.getLevel()
    local Iterate inRange = Iterate.overUnitsInRangeOfCaster(tower,TARGET_TYPE_CREEPS,875) //Can set this at the start.
    local Unit next //Used as next during the iterate and the unit to affect during the other loop.
    local integer indexCounter = 0
    local integer loopCounter = 3
    local integer counter = 1
    loop
        set next=inRange.next()
        exitwhen next==0
        set resultArray[indexCounter] = next
        set indexCounter = indexCounter+1
    endloop
   
    if(indexCounter > 0) then //Commented lines here are for setting the period to a low time when no creeps are around,
                              //remove them if you don't want this to happen. Also if these lines are used, the On Level
                              //Up code isn't needed.
        loop
            set loopCounter = loopCounter - 1
            set next = resultArray[GetRandomInt(0,indexCounter-1)]
            call tower.doSpellDamage(next,(200+lvl*12)*counter,tower.calcSpellCritNoBonus())
            call SFXAtUnit("Abilities\\Spells\\Items\\AIre\\AIreTarget.mdl",next.getUnit())
            set counter = counter + 1
            exitwhen loopCounter == 0
        endloop
    
    endif
    
endfunction
                    
                Header     globals
    Unit array resultArray //Instead of numResults, use a resultArray so you only have to iterate once.
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    endfunction
                    
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