Sapphirons Cold Grave v1
4000
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ID: 526
Family ID:
Author: cedi
Rarity: unique
Element: ice
Attack Type: Elemental
Attack Range: 1500
Attack CD: 4
Damage: 1-1
Abil. Factor: 0.00
Status: Approved
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Ice Shard
This tower fires an ice shard towards an enemy. After a distance of 300 the ice shard splits into 2 new shards which will split again. If a shard collides with an enemy it deals 2280 spell damage. There is a maximum of 4 splits. Level Bonus: +85 damage
Liquide Ice
Each time an ice shard damages an enemy, it decreases the target's defense against ice towers. The target takes 15% more damage from attacks of ice towers. The effect lasts until the creep's death and stacks. Level Bonus: +0.4% damage increase |
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Toggle Triggers Header globals
ProjectileType shard
BuffType b
endglobals
function Expiration takes Projectile p returns nothing
local integer i = p.userInt
local real angle = p.direction
local Unit tower = p.getCaster()
local Projectile P
if i > 0 then
set i = i - 1
set p.userInt = i
set P = Projectile.create( shard, tower, 1.00, tower.calcSpellCritNoBonus(), p.x, p.y, p.z, angle + 15.00 )
set P.userInt = i
set P = Projectile.create( shard, tower, 1.00, tower.calcSpellCritNoBonus(), p.x, p.y, p.z, angle - 15.00 )
set P.userInt = i
endif
endfunction
function Impact takes Projectile p, Unit target returns nothing
local Unit caster = p.getCaster()
local Buff B = target.getBuffOfType( b )
local real r = 0.15 + 0.004 * I2R( caster.getLevel() )
call caster.doSpellDamage( target, 2280.00 + 85.00 * I2R( caster.getLevel() ), caster.calcSpellCritNoBonus() )
call SFXAtUnit( "Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl", target.getUnit() )
call target.modifyProperty( MOD_DMG_FROM_ICE, r )
if B == 0 then
set B = b.apply( caster, target, 1 )
set B.userReal = r
else
call B.setLevel( B.getLevel() + 1 )
set B.userReal = B.userReal + r
endif
call caster.getOwner().displayFloatingText( "|cFFBFFFFF" + I2S( R2I( B.userReal * 100.00 + 0.5 ) ) + "%|r", target, 255, 255, 255 )
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set shard = ProjectileType.createRanged( "Abilities\\Weapons\\LichMissile\\LichMissile.mdl", 300.00, 400.00 )
call shard.setEventOnExpiration( Expiration )
call shard.enableCollision( Impact, 75.00, TARGET_CREEPS, true )
set b = BuffType.create( -1.00, 0.00, false )
call b.setBuffIcon( '@@0@@' )
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Projectile P = Projectile.createFromUnitToUnit( shard, tower, 1.00, tower.calcSpellCritNoBonus(), tower, Event.getTarget(), false, true, false )
set P.userInt = 4
endfunction
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