Fiery Dog v1
70
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ID: 70
Family ID:
Author: cedi
Rarity: uncommon
Element: fire
Attack Type: Decay
Attack Range: 800
Attack CD: 1.2
Damage: 78-86
Abil. Factor: 0.90
Status: Approved
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Roar
Whenever this tower damages a unit it has 30% chance to release a battle cry. The cry increases the attack damage of all towers in 420 range by 5% for 5 seconds. If a tower has allready the roar buff the attack damage is increased by 0.3% and the duration is refreshed. Stacks up to 100 times. Level Bonus: +0.3% attack damage |
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Toggle Triggers Header globals
//@export
BuffType cedi_helldog
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier mod = Modifier.create()
call mod.addModification( MOD_DAMAGE_ADD_PERC, 0.05, 0.0005 ) //*6 was 0.003 before
set cedi_helldog = BuffType.create( 5.0, 0.0, true )
call cedi_helldog.setBuffIcon( '@@0@@' )
call cedi_helldog.setBuffModifier( mod )
endfunction
On Damage
ONDAMAGE_chance: 0.3
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Iterate I = Iterate.overUnitsInRangeOfCaster( tower, TARGET_TYPE_TOWERS, 420.0 )
local Unit U
local Buff B
call DestroyEffect( AddSpecialEffectTarget( "Abilities\\Spells\\NightElf\\BattleRoar\\RoarCaster.mdl", tower.getUnit(), "origin" ) )
loop
set U = I.next()
exitwhen U == 0
set B = U.getBuffOfType( cedi_helldog )
if B != 0 then
if B.userInt < 100 then
call cedi_helldog.apply( tower, U, B.getLevel() + 6 )
set B.userInt = B.userInt + 1
else
call B.refreshDuration()
endif
else
set B = cedi_helldog.apply( tower, U, tower.getLevel() * 6 )
set B.userInt = 0
endif
endloop
endfunction
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