Crystal Staff v1 961
lvl: 55
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ID: 25
Author: Neotopia
Rarity: uncommon
Status: Approved
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Specials:
+25% dmg to undead (+1%/lvl) +20% spell damage (+0.6%/lvl) |
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Shimmerweed v1 964
lvl: 73
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ID: 91
Author: drol
Rarity: common
Status: Approved
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Description: Orcs fear this magical weed.
Specials:
+45% dmg to orcs +25% spell damage |
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Heavy Gun v1 981
lvl: 56
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ID: 7
Author: Boekie
Rarity: uncommon
Status: Approved
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Description: This heavy gun is slow to use but it packs an enormous punch.
Specials:
+10% dmg to masses -25% attackspeed +75% damage |
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Divine Shield v1 992
lvl: 40
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ID: 22
Author: Boekie
Rarity: rare
Status: Approved
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Description: This divine shield protects the user from hazardous spells.
Specials:
-45% debuff duration
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Artifact of Skadi v1 1000
lvl: 28
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ID: 1
Author: Boekie
Rarity: unique
Status: Approved
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Description: This old artifact that belongs to the godess of winter slows all creeps that come close.
Skadi's Influence - Aura
Slows movementspeed of creeps in 800 range by 14%. |
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Toggle Triggers Header
goldcost: 0
globals
BuffType boekie_skadiSlow_aura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set boekie_skadiSlow_aura = BuffType.createAuraEffectType(false)
call m.addModification(MOD_MOVESPEED,-0.14,0)
call boekie_skadiSlow_aura.setBuffModifier(m)
call boekie_skadiSlow_aura.setStackingGroup("boekie_frostAura")
call boekie_skadiSlow_aura.setBuffIcon('@@0@@')
endfunction
Tower Aura
AURA_levelAdd: 1
AURA_targetType: TARGET_TYPE_CREEPS
AURA_auraRange: 800
AURA_powerAdd: 1
AURA_targetSelf: false
goldcost: 1000
AURA_auraEffect: boekie_skadiSlow_aura
AURA_power: 0
AURA_level: 0
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Bartuc's Spirit v1 1000
lvl: 40
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ID: 138
Author: Bartuck
Rarity: rare
Status: Approved
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Description: Enhances the carrier with the spirit of Bartuc, an ancient demonic warrior. Occasionally releases a burst of magic upon attacking.
Bartuc's Spirit
Every 10th attack will release a burst of magic doing 2000 spell damage to units in a range of 300 around the target. Level Bonus: +80 spell damage |
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Toggle Triggers On Attack
goldcost: 1000
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Item itm returns nothing
local Tower tower = itm.getCarrier()
set itm.userInt = itm.userInt +1
if itm.userInt == 10 then
call tower.doSpellDamageAoEUnit(Event.getTarget(),300,2000+(tower.getLevel()*80), tower.calcSpellCritNoBonus(),0.0)
call SFXAtUnit("Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl",Event.getTarget().getUnit())
set itm.userInt = 0
endif
endfunction
On Item Pickup
goldcost: 0
function onPickup takes Item itm returns nothing
set itm.userInt = 0
endfunction
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Jah'Rakal's Fury v1 1000
lvl: 28
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ID: 142
Author: Der_kleine_Tomy
Rarity: unique
Status: Approved
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Description: The essence of Jah'rakal.
Fervor
Each subsequent attack on the same target increases the carrier's attackspeed by 2% up to a maximum of 100%. Whenever the carrier acquires a new target, the bonus is reduced by 50%. The bonus is bound to the item. Level Bonus: -1% bonus reduction |
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Toggle Triggers Header
goldcost: 0
globals
MultiboardValues tomy_jahrakal_values
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set tomy_jahrakal_values = MultiboardValues.create(1)
call tomy_jahrakal_values.setKey(0, "Attackspeed Increase")
endfunction
On Attack
goldcost: 1000
ONATTACK_chance: 1.0
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Item itm returns nothing
// If last target == current target
if itm.userInt == Event.getTarget() then
if itm.userReal != 1.00 and itm.userReal + 0.02 > 1.00 then // 100% attackspeed limit
// Add the remaining bonus (99% -> 101%; limit -> 100%; add 100% - 99% = 1%)
call itm.getCarrier().modifyProperty(MOD_ATTACKSPEED, 1.00 - itm.userReal)
set itm.userReal = 1.00
else
// Add bonus
call itm.getCarrier().modifyProperty(MOD_ATTACKSPEED, 0.02)
set itm.userReal = itm.userReal + 0.02
endif
else
// Save current target
set itm.userInt = Event.getTarget()
// Temp variable to store the current bonus
set itm.userReal2 = itm.userReal
// Calculate the new bonus (Current bonus * (50% + towerlevel%))
set itm.userReal = itm.userReal * (50.0 + itm.getCarrier().getLevel()) / 100
// Change the bonus (new Bonus - current Bonus)
call itm.getCarrier().modifyProperty(MOD_ATTACKSPEED, itm.userReal - itm.userReal2)
endif
endfunction
On Item Creation
goldcost: 0
function onCreate takes Item itm returns nothing
set itm.userReal = 0.00
set itm.userInt = 0
endfunction
On Item Drop
goldcost: 0
function onDrop takes Item itm returns nothing
// Remove bonus
call itm.getCarrier().modifyProperty(MOD_ATTACKSPEED, -itm.userReal)
endfunction
On Item Pickup
goldcost: 0
function onPickup takes Item itm returns nothing
// Add bonus
call itm.getCarrier().modifyProperty(MOD_ATTACKSPEED, itm.userReal)
endfunction
On Tower Details
goldcost: 0
function onTowerDetails takes Item itm returns MultiboardValues
call tomy_jahrakal_values.setValue(0, I2S(R2I(itm.userReal * 100)) + "%") // No decimal places
return tomy_jahrakal_values
endfunction
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Description: