Minor Magic Ruin v1
45
ID:
11
Family ID:
Author:
drol
Rarity:
common
Element:
astral
Attack Type:
Elemental
Attack Range:
700
Attack CD:
1
Damage:
47-51
Status:
Approved

Description:

Some magic still sparkles inside these ruins.
Illuminate
Attacks debuff the target, making it grant 5% more experience once killed. This effect last 5 seconds.

Level Bonus:
+0.2% experience
+0.2 seconds
Download

Toggle Triggers

Header

    globals
    //@export
    BuffType drol_magicRuin
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        local Modifier astralMod = Modifier.create()
        set   drol_magicRuin = BuffType.create(5,0,false)
        call  astralMod.addModification(MOD_EXP_GRANTED, 0.05 , 0.002 )
        call  drol_magicRuin.setBuffModifier(astralMod)
        call  drol_magicRuin.setBuffIcon('@@0@@') 
    
    endfunction

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
 call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel(),5+tower.getLevel()*0.2)
endfunction
Small Magic Ruin v1
150
ID:
12
Family ID:
Author:
drol
Rarity:
common
Element:
astral
Attack Type:
Elemental
Attack Range:
700
Attack CD:
1
Damage:
151-165
Status:
Approved

Description:

Some magic still sparkles inside these ruins.
Illuminate
Attacks debuff the target, making it grant 10% more experience once killed. This effect last 5 seconds.

Level Bonus:
+0.4% experience
+0.2 seconds
Download

Toggle Triggers

Header

    globals
    //@import
    BuffType drol_magicRuin
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    endfunction

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
    call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel()*2 + 25,5+tower.getLevel()*0.2)
endfunction
Magic Ruin v1
325
ID:
13
Family ID:
Author:
drol
Rarity:
common
Element:
astral
Attack Type:
Elemental
Attack Range:
700
Attack CD:
1
Damage:
317-349
Status:
Approved

Description:

Some magic still sparkles inside these ruins.
Illuminate
Attacks debuff the target, making it grant 15% more experience once killed. This effect last 5 seconds.

Level Bonus:
+0.6% experience
+0.2 seconds
Download

Toggle Triggers

Header

    globals
    //@import
    BuffType drol_magicRuin
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    endfunction

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel()*3 + 50,5+tower.getLevel()*0.2)
endfunction
Large Magic Ruin v1
700
ID:
14
Family ID:
Author:
drol
Rarity:
common
Element:
astral
Attack Type:
Elemental
Attack Range:
700
Attack CD:
1
Damage:
663-732
Status:
Approved

Description:

Some magic still sparkles inside these ruins.
Illuminate
Attacks debuff the target, making it grant 20% more experience once killed. This effect last 5 seconds.

Level Bonus:
+0.8% experience
+0.2 seconds
Download

Toggle Triggers

Header

    globals
    //@import
    BuffType drol_magicRuin
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    endfunction

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
    call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel()*4 + 75,5+tower.getLevel()*0.2)
endfunction
Major Magic Ruin v1
1500
ID:
15
Family ID:
Author:
drol
Rarity:
common
Element:
astral
Attack Type:
Elemental
Attack Range:
700
Attack CD:
1
Damage:
1379-1528
Status:
Approved

Description:

Some magic still sparkles inside these ruins.
Illuminate
Attacks debuff the target, making it grant 25% more experience once killed. This effect last 5 seconds.

Level Bonus:
+1% experience
+0.2 seconds
Download

Toggle Triggers

Header

    globals
    //@import
    BuffType drol_magicRuin
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    endfunction

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel()*5 + 100,5+tower.getLevel()*0.2)
endfunction
Collosal Magic Ruin v1
2500
ID:
16
Family ID:
Author:
drol
Rarity:
common
Element:
astral
Attack Type:
Elemental
Attack Range:
700
Attack CD:
1
Damage:
2228-2477
Status:
Approved

Description:

Some magic still sparkles inside these ruins.
Illuminate
Attacks debuff the target, making it grant 30% more experience once killed. This effect last 5 seconds.

Level Bonus:
+1.2% experience
+0.2 seconds
Download

Toggle Triggers

Header

    globals
    //@import
    BuffType drol_magicRuin
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    endfunction

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel()*6 + 125,5+tower.getLevel()*0.2)
endfunction