Astral Lantern v1
35
ID:
117
Family ID:
Author:
Velex
Rarity:
common
Element:
astral
Attack Type:
Magic
Attack Range:
750
Attack CD:
2.2
Damage:
90-95
Status:
Approved

Description:

Tower that deals additional damage to invisible units.
Light in the Dark
Deals 15% additional damage to invisible creeps.

Level Bonus:
+0.6% damage
Download

Toggle Triggers

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
    
    if Event.getTarget().isInvisible() then
        set Event.damage = Event.damage * ( 1.15 + 0.006 * tower.getLevel() )
    endif
    
endfunction
Astral Guide v1
400
ID:
118
Family ID:
Author:
Velex
Rarity:
common
Element:
astral
Attack Type:
Magic
Attack Range:
750
Attack CD:
2.2
Damage:
996-1080
Status:
Approved

Description:

Tower that deals additional damage to invisible units.
Light in the Dark
Deals 20% additional damage to invisible creeps.

Level Bonus:
+0.8% damage
Download

Toggle Triggers

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
    if Event.getTarget().isInvisible() then
        set Event.damage = Event.damage * ( 1.2 + 0.008 * tower.getLevel() )
    endif
endfunction
Astral Beacon v1
1300
ID:
119
Family ID:
Author:
Velex
Rarity:
common
Element:
astral
Attack Type:
Magic
Attack Range:
750
Attack CD:
2.2
Damage:
3251-3425
Status:
Approved

Description:

Tower that deals additional damage to invisible units.
Light in the Dark
Deals 25% additional damage to invisible creeps.

Level Bonus:
+1% damage
Download

Toggle Triggers

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
    
    if Event.getTarget().isInvisible() then
        set Event.damage = Event.damage * ( 1.25 + 0.01 * tower.getLevel() )
    endif
    
endfunction
Astral Lighthouse v1
2400
ID:
120
Family ID:
Author:
Velex
Rarity:
common
Element:
astral
Attack Type:
Magic
Attack Range:
750
Attack CD:
2.2
Damage:
5985-6209
Status:
Approved

Description:

Tower that deals additional damage to invisible units.
Light in the Dark
Deals 30% additional damage to invisible creeps.

Level Bonus:
+1.2% damage
Download

Toggle Triggers

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
    if Event.getTarget().isInvisible() then
        set Event.damage = Event.damage * ( 1.30 + 0.012 * tower.getLevel() )
    endif
    
endfunction