Hell Bat v1
900
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ID: 259
Family ID:
Author: DaveMatthews
Rarity: rare
Element: darkness
Attack Type: Decay
Attack Range: 900
Attack CD: 1.2
Damage: 910-910
Mana: 50
Mana regen: 1.5
Status: Approved
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Engulfing Darkness
This tower engulfs itself in darkness, gaining power as if it's night for 5 seconds.
AC_TYPE_OFFENSIVE_BUFF 45, 0 range, 6s cooldown
Bat Swarm
This tower has a 15% chance on attack to release a swarm of bats, dealing 600 spell damage at nighttime or 200 spell damage at daytime to all enemies in a cone. The cone grows from a 100 AoE radius at the start to a 300 AoE radius at the end. Level Bonus: +0.2% chance +15 damage during night +5 damage during day
Creature of the Night
This tower deals 150% damage during nighttime and 50% damage during daytime. Level Bonus: +0.4% damage during night +0.2% damage during day |
Download
Toggle Triggers Autocast
caster_art: Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
AUTOCAST_cooldown: 6
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_BUFF
AUTOCAST_manacost: 45
AUTOCAST_range: 0
AUTOCAST_buffType: dave_darkness
AUTOCAST_targetSelf: true
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art:
AUTOCAST_autoRange: 0
private function onAutocast takes Tower tower returns nothing
call dave_darkness.apply(tower,tower,tower.getLevel())
endfunction
Header globals
//@export
BuffType dave_darkness
//@export
Cast dave_bats
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set dave_darkness = BuffType.create(5,0,true)
call dave_darkness.setBuffIcon( '@@2@@' )
set dave_bats = Cast.create( '@@0@@', "carrionswarm", 3.0 )
endfunction
On Attack
ONATTACK_chance: 0.15
ONATTACK_chanceLevelAdd: 0.002
function onAttack takes Tower tower returns nothing
local real time = GetFloatGameState(GAME_STATE_TIME_OF_DAY)
local integer level = tower.getLevel()
if time >= 18.00 or time < 6.00 or tower.getBuffOfType(dave_darkness)!=0 then
call dave_bats.targetCastFromCaster(tower, Event.getTarget(), 600+(15*level), tower.calcSpellCritNoBonus())
else
call dave_bats.targetCastFromCaster(tower, Event.getTarget(), 200+(5*level), tower.calcSpellCritNoBonus())
endif
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local real time = GetFloatGameState(GAME_STATE_TIME_OF_DAY)
local integer level = tower.getLevel()
if time >= 18.00 or time < 6.00 or tower.getBuffOfType(dave_darkness)!=0 then
set Event.damage = Event.damage*(1.5+0.004*level)
else
set Event.damage = Event.damage*(0.5+0.002*level)
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
call AddUnitAnimationProperties(tower.getUnit(), "stand alternate", false)
endfunction
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Nightmarish Bat v1
1900
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ID: 260
Family ID:
Author: DaveMatthews
Rarity: rare
Element: darkness
Attack Type: Decay
Attack Range: 900
Attack CD: 1.2
Damage: 1861-1861
Mana: 50
Mana regen: 1.5
Status: Approved
|
Description: Like a bat out of hell I'll be gone when the morning comes!
Engulfing Darkness
This tower engulfs itself in darkness, gaining power as if it's night for 5 seconds.
AC_TYPE_OFFENSIVE_BUFF 45, 0 range, 6s cooldown
Bat Swarm
This tower has a 15% chance on attack to release a swarm of bats, dealing 1650 spell damage at nighttime or 550 spell damage at daytime to all enemies in a cone. The cone grows from a 100 AoE radius at the start to a 300 AoE radius at the end. Level Bonus: +0.2% chance +45 damage during night +15 damage during day
Creature of the Night
This tower deals 150% damage during nighttime and 50% damage during daytime. Level Bonus: +0.6% damage during night +0.3% damage during day |
Download
Toggle Triggers Autocast
caster_art: Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
AUTOCAST_cooldown: 6
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_BUFF
AUTOCAST_manacost: 45
AUTOCAST_range: 0
AUTOCAST_buffType: dave_darkness
AUTOCAST_targetSelf: true
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art:
AUTOCAST_autoRange: 0
private function onAutocast takes Tower tower returns nothing
call dave_darkness.apply(tower,tower,tower.getLevel())
endfunction
Header globals
//@import
BuffType dave_darkness
//@import
Cast dave_bats
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.15
ONATTACK_chanceLevelAdd: 0.002
function onAttack takes Tower tower returns nothing
local real time = GetFloatGameState(GAME_STATE_TIME_OF_DAY)
local integer level = tower.getLevel()
if time >= 18.00 or time < 6.00 or tower.getBuffOfType(dave_darkness)!=0 then
call dave_bats.targetCastFromCaster(tower, Event.getTarget(), 1650+(45*level), tower.calcSpellCritNoBonus())
else
call dave_bats.targetCastFromCaster(tower, Event.getTarget(), 550+(15*level), tower.calcSpellCritNoBonus())
endif
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local real time = GetFloatGameState(GAME_STATE_TIME_OF_DAY)
local integer level = tower.getLevel()
if time >= 18.00 or time < 6.00 or tower.getBuffOfType(dave_darkness)!=0 then
set Event.damage = Event.damage*(1.5+0.006*level)
else
set Event.damage = Event.damage*(0.5+0.003*level)
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
call AddUnitAnimationProperties(tower.getUnit(), "stand alternate", false)
endfunction
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Infernal Bat v1
2850
|
ID: 261
Family ID:
Author: DaveMatthews
Rarity: rare
Element: darkness
Attack Type: Decay
Attack Range: 900
Attack CD: 1.2
Damage: 2701-2701
Mana: 50
Mana regen: 1.5
Status: Approved
|
Description: Like a bat out of hell I'll be gone when the morning comes!
Engulfing Darkness
This tower engulfs itself in darkness, gaining power as if it's night for 5 seconds.
AC_TYPE_OFFENSIVE_BUFF 45, 0 range, 6s cooldown
Bat Swarm
This tower has a 15% chance on attack to release a swarm of bats, dealing 2700 spell damage at nighttime or 900 spell damage at daytime to all enemies in a cone. The cone grows from a 100 AoE radius at the start to a 300 AoE radius at the end. Level Bonus: +0.2% chance +90 damage during night +30 damage during day
Creature of the Night
This tower deals 150% damage during nighttime and 50% damage during daytime. Level Bonus: +0.8% damage during night +0.4% damage during day |
Download
Toggle Triggers Autocast
caster_art: Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
AUTOCAST_cooldown: 6
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_BUFF
AUTOCAST_manacost: 45
AUTOCAST_range: 0
AUTOCAST_buffType: dave_darkness
AUTOCAST_targetSelf: true
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art:
AUTOCAST_autoRange: 0
private function onAutocast takes Tower tower returns nothing
call dave_darkness.apply(tower,tower,tower.getLevel())
endfunction
Header globals
//@import
BuffType dave_darkness
//@import
Cast dave_bats
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.15
ONATTACK_chanceLevelAdd: 0.002
function onAttack takes Tower tower returns nothing
local real time = GetFloatGameState(GAME_STATE_TIME_OF_DAY)
local integer level = tower.getLevel()
if time >= 18.00 or time < 6.00 or tower.getBuffOfType(dave_darkness)!=0 then
call dave_bats.targetCastFromCaster(tower, Event.getTarget(), 2700+(90*level), tower.calcSpellCritNoBonus())
else
call dave_bats.targetCastFromCaster(tower, Event.getTarget(), 900+(30*level), tower.calcSpellCritNoBonus())
endif
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local real time = GetFloatGameState(GAME_STATE_TIME_OF_DAY)
local integer level = tower.getLevel()
if time >= 18.00 or time < 6.00 or tower.getBuffOfType(dave_darkness)!=0 then
set Event.damage = Event.damage*(1.5+0.008*level)
else
set Event.damage = Event.damage*(0.5+0.004*level)
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
call AddUnitAnimationProperties(tower.getUnit(), "stand alternate", false)
endfunction
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Description: