Silver Knight v1
1200
ID:
39
Family ID:
Author:
SirCoqaLot.
Rarity:
rare
Element:
iron
Attack Type:
Physical
Attack Range:
875
Attack CD:
1.35
Damage:
939-1019
Status:
Approved

Description:

Rare tower with a chance to turn lesser creeps into gold instantly. Gains additional gold for each kill and will do more damage the more gold you have.
Specials:
+30% bounty collected (+1.2%/lvl)
Transmute
This tower has a 3.5% chance on attack to turn a non boss, non champion target into 6 additional gold immediately. 

Level Bonus:
 +0.04% chance
Gold Greed
On attack this tower deals [16 x squareroot (current gold)] spell damage to its target.
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Toggle Triggers

Header

    globals
        //@export
        MultiboardValues Sir_gold_bonus
    endglobals
     
    private function init takes nothing returns nothing
         set Sir_gold_bonus = MultiboardValues.create(1)
        call Sir_gold_bonus.setKey(0,"Gold Greed")
    endfunction

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
        
    local Unit creep = Event.getTarget()
    set tower.userReal = 16.0*Pow(GetPlayerState(tower.getOwner().getThePlayer(), PLAYER_STATE_RESOURCE_GOLD),0.5)
    if not creep.isImmune() then
        if creep.getSize() < SIZE_CHAMPION and tower.calcChance(0.035+tower.getLevel()*0.0004) then
            call SFXAtUnit("Abilities\\Spells\\Other\\Transmute\\PileofGold.mdl",creep.getUnit())
            call tower.killInstantly(creep)
            call tower.getOwner().giveGold( 6,tower.getUnit(), true, true)
        else
            call tower.doSpellDamage(creep,tower.userReal,tower.calcSpellCritNoBonus())   
            call tower.getOwner().displayFloatingTextX(I2S(R2I(tower.getProp_SpellDmgDealt()*tower.userReal)),creep,255, 200, 0,255,0.05,0.0,2.0)
        endif
    endif
endfunction

On Tower Details

function onTowerDetails takes Tower tower returns MultiboardValues
    set tower.userReal = tower.getProp_SpellDmgDealt()*16.0*Pow(GetPlayerState(tower.getOwner().getThePlayer(), PLAYER_STATE_RESOURCE_GOLD),0.5) 
    call Sir_gold_bonus.setValue(0,I2S(R2I(tower.userReal)))
    return Sir_gold_bonus
endfunction
Golden Queen v1
3500
ID:
40
Family ID:
Author:
SirCoqaLot.
Rarity:
rare
Element:
iron
Attack Type:
Physical
Attack Range:
875
Attack CD:
1.35
Damage:
2557-2637
Status:
Approved

Description:

Rare tower with a chance to turn lesser creeps into gold instantly. Gains additional gold for each kill and will do more damage the more gold you have.
Specials:
+40% bounty collected (+1.6%/lvl)
Transmute
This tower has a 5% chance on attack to turn a non boss, non champion target into 18 bonus gold immediately. 

Level Bonus:
 +0.04%chance
Gold Greed
On attack this tower deals [44 x squareroot (current gold)] spell damage to its target.
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Toggle Triggers

Header

    globals  
    //@import
    MultiboardValues Sir_gold_bonus
    endglobals 
    
    private function init takes nothing returns nothing
    endfunction

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
    
    local Unit creep = Event.getTarget()
    set tower.userReal = 44.0*Pow(GetPlayerState(tower.getOwner().getThePlayer(), PLAYER_STATE_RESOURCE_GOLD),0.5)
    if not creep.isImmune() then
        if creep.getSize() < SIZE_CHAMPION and tower.calcChance(0.05+tower.getLevel()*0.0004) then
            call SFXAtUnit("Abilities\\Spells\\Other\\Transmute\\PileofGold.mdl",creep.getUnit())
            call tower.killInstantly(creep)
            call tower.getOwner().giveGold(18,tower.getUnit(), true, true)
        else
            call tower.doSpellDamage(creep,tower.userReal,tower.calcSpellCritNoBonus())   
            call tower.getOwner().displayFloatingTextX(I2S(R2I(tower.getProp_SpellDmgDealt()*tower.userReal)),creep,255, 200, 0,255,0.05,0.0,2.0)
        endif
    endif
endfunction

On Tower Details

function onTowerDetails takes Tower tower returns MultiboardValues
    set tower.userReal = tower.getProp_SpellDmgDealt()*44.0*Pow(GetPlayerState(tower.getOwner().getThePlayer(), PLAYER_STATE_RESOURCE_GOLD),0.5) 
    call Sir_gold_bonus.setValue(0,I2S(R2I(tower.userReal)))
    return Sir_gold_bonus
endfunction