Monolith of Lightning v1 
                600
                     
             
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              ID:              641 
             Family ID:       
             Author:          drol 
             Rarity:          common 
             Element:         storm 
            
                 Attack Type:     Physical 
                 Attack Range:    1050 
                 Attack CD:       1.5 
                 Damage:  511-570 
            
            
             Status:          Approved 
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                            Specials:
                        Bounce attack:
   3 targets
   -38% damage per bounce
+10% dmg to air (+1%/lvl)
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                Broken Pipeline v1 
                600
                     
             
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              ID:              655 
             Family ID:       
             Author:          D1000 
             Rarity:          uncommon 
             Element:         iron 
            
                 Attack Type:     Essence 
                 Attack Range:    800 
                 Attack CD:       1.2 
                 Damage:  489-489 
            
            
             Status:          Approved 
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             Description: A pipeline which transports poisonous substances. Toxic vapors and other dangerous things are leaking out at the broken spot.  
                            Specials:
                        -60% dmg to undead +60% dmg to nature (+2%/lvl)  
                            Toxic Vapor
                        On attack, has a 30% chance to apply a buff that deals 600 spell damage per second that lasts for 10 seconds. Level Bonus: +24 damage per second.  | 
    
    
    
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             Toggle Triggers Header     globals
        //@import
        BuffType D1000_Toxic_vapor
    endglobals
    private function init takes nothing returns nothing
    endfunction
                        
                    On Attack 
                            
                                ONATTACK_chance: 0.30
                            
                                ONATTACK_chanceLevelAdd: 0.0
                            
                             
                        
                        
                            function onAttack takes Tower tower returns nothing
    call D1000_Toxic_vapor.apply(tower,Event.getTarget(),R2I(tower.getLevel()*240+6000))
endfunction
                        
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                Polar Bear Cub v1 
                600
                     
             
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              ID:              683 
             Family ID:       
             Author:          SirCoqaLot. 
             Rarity:          uncommon 
             Element:         ice 
            
                 Attack Type:     Elemental 
                 Attack Range:    900 
                 Attack CD:       1.4 
                 Damage:  503-603 
            
            
             Status:          Approved 
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             Description: Fast tower that is focused on dealing damage while cooling itself down.  
                            Specials:
                        Splash attack:
   300 AoE: 35% damage
                     
                            Cold Feet
                        On attack this tower cools down decreasing its attackspeed by 5% and increasing the damage it deals by 20%. The cold lasts for 6 seconds and stacks up to 10 times. Level Bonus: -1% attackspeed reduction at level 15 and 25  | 
    
    
    
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             Toggle Triggers Header     globals
    //@export
    BuffType sir_frost_furbolg
    //@export
    BuffType sir_frost_furbolg2
    endglobals
    
    private function onCleanup takes Buff b returns nothing
        set b.getBuffedUnit().userInt = 0
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        local Modifier m = Modifier.create()
        local Modifier m2 = Modifier.create()
        
        set sir_frost_furbolg = BuffType.create(0,0,true)
        call m.addModification(MOD_ATTACKSPEED,0,-0.001)
        call sir_frost_furbolg.setBuffModifier(m)
        call sir_frost_furbolg.setStackingGroup("sir_frost_furbolg")
        call sir_frost_furbolg.addEventOnCleanup(onCleanup)
        
        set sir_frost_furbolg2 = BuffType.create(0,0,true)
        call m2.addModification(MOD_DAMAGE_ADD_PERC,0,0.001)
        call sir_frost_furbolg2.setBuffModifier(m2)
        call sir_frost_furbolg2.setBuffIcon('@@0@@')
    endfunction
                        
                    On Attack 
                            
                                ONATTACK_chance: 1.0
                            
                                ONATTACK_chanceLevelAdd: 0.0
                            
                             
                        
                        
                            function onAttack takes Tower tower returns nothing
    local integer power = 30
    set tower.userInt = IMinBJ(tower.userInt + 1, 10)
    if tower.getLevel() < 15 then
        set power = 50
    elseif tower.getLevel() < 25 then
        set power = 40
    endif
    call sir_frost_furbolg.applyAdvanced(tower,tower,tower.userInt,tower.userInt*power,6.0)
    call sir_frost_furbolg2.applyAdvanced(tower,tower,tower.userInt,tower.userInt*200,6.0)
endfunction
                        
                    On Tower Creation function onCreate takes Tower tower returns nothing
    set tower.userInt = 0
endfunction
                        
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                Star Watcher v1 
                630
                     
             
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              ID:              55 
             Family ID:       
             Author:          i_mOck_death 
             Rarity:          uncommon 
             Element:         astral 
            
                 Attack Type:     Energy 
                 Attack Range:    875 
                 Attack CD:       1.55 
                 Damage:  474-474 
            
            
             Status:          Approved 
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             Description: Uncommon astral tower that deals spell damage equal to its attack every time the tower attacks.  
                            Magic Split
                        This tower deals an additional amount of spell damage to its target equal to 100% of its attack damage. If the creep is immune this damage is dealt as energy damage equal to 80% of its attack damage not affected by level bonus. Level Bonus: +2% damage  | 
    
    
    
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             Toggle Triggers On Damage 
                            
                                ONDAMAGE_chance: 1.0
                            
                                ONDAMAGE_chanceLevelAdd: 0.0
                            
                             
                        
                        
                            function onDamage takes Tower tower returns nothing
    local Unit creep = Event.getTarget()
    if creep.isImmune() then
        call tower.doAttackDamage(creep,tower.getCurrentAttackDamageWithBonus()*(.8),tower.calcAttackMulticrit(0.0,0.0,0))
    else
        call tower.doSpellDamage(creep,tower.getCurrentAttackDamageWithBonus()*(1+.02*tower.getLevel()),tower.calcSpellCritNoBonus())
    endif
endfunction
                        
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                Tree v1 
                640
                     
             
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              ID:              635 
             Family ID:       
             Author:          Monolith 
             Rarity:          common 
             Element:         nature 
            
                 Attack Type:     Physical 
                 Attack Range:    950 
                 Attack CD:       0.9 
                 Damage:  227-232 
            
            
             Status:          Approved 
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             Description: Common nature tower with the ability to attack multiple targets.  
                                Multishot:
                            Attacks up to 4 targets at the same time.
                         | 
    
    
    
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                Growing Plant v1 
                640
                     
             
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              ID:              676 
             Family ID:       
             Author:          Boekie 
             Rarity:          common 
             Element:         nature 
            
                 Attack Type:     Decay 
                 Attack Range:    825 
                 Attack CD:       1.75 
                 Damage:  920-920 
            
            
             Status:          Approved 
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             Description: This plant is small but it grows very fast!  
                            Specials:
                        +46% exp gain (-2.5%/lvl) +6.5% damage/lvl  | 
    
    
    
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                Area Roaster v1 
                650
                     
             
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              ID:              67 
             Family ID:       
             Author:          SirCoqaLot. 
             Rarity:          uncommon 
             Element:         fire 
            
                 Attack Type:     Elemental 
                 Attack Range:    700 
                 Attack CD:       1.2 
                 Damage:  85-85 
            
            
             Status:          Approved 
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             Description: Advanced tower that attacks multiple targets at once and burns them, increasing other fire towers damage and dealing some damage over time.  
                                Spreading Flames:
                            This tower attacks 4 targets at once.
                         
                            Ignite
                        Units damaged by this tower receive 7% more damage from fire towers and take 35 spell damage every 0.5 seconds for 5 seconds. The damage over time effect stacks. Level Bonus: +1.4 spell damage +0.05 seconds duration  | 
    
    
    
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             Toggle Triggers Header     globals
    //@export
    BuffType sir_area_rooster
    endglobals
    
    function sir_area_damage takes Buff b returns nothing
    
    local Tower caster = b.getCaster()
    
    call caster.doSpellDamage(b.getBuffedUnit(),(35+caster.getLevel()*1.4)*b.getLevel(),caster.calcSpellCritNoBonus())
    
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    local Modifier m = Modifier.create()
    set sir_area_rooster = BuffType.create(0,0,false)
    call sir_area_rooster.setBuffIcon('@@1@@')
    call m.addModification(MOD_DMG_FROM_FIRE,0,0.001)
    call sir_area_rooster.setBuffModifier(m)
    call sir_area_rooster.addPeriodicEvent(sir_area_damage,0.5)
    call sir_area_rooster.setStackingGroup("sir_area_rooster")
    endfunction
                        
                    On Damage 
                            
                                ONDAMAGE_chance: 1.0
                            
                                ONDAMAGE_chanceLevelAdd: 0.0
                            
                             
                        
                        
                            function onDamage takes Tower tower returns nothing
    local Buff buffyorno = Event.getTarget().getBuffOfGroup("sir_area_rooster")
    if buffyorno != 0 then 
        set tower.userInt = buffyorno.getLevel()+1
        set tower.userInt2 = IMaxBJ(buffyorno.getPower(),70)
    else
        set tower.userInt = 1
        set tower.userInt2 = 70
    endif
    
    call sir_area_rooster.applyAdvanced(tower,Event.getTarget(),tower.userInt,tower.userInt2,5+tower.getLevel()*0.05)
    
endfunction
                        
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Description: