Silver Knight v1
1200
ID:
39
Family ID:
Author:
SirCoqaLot.
Rarity:
rare
Element:
iron
Attack Type:
Physical
Attack Range:
875
Attack CD:
1.35
Damage:
939-1019
Status:
Approved

Description:

Rare tower with a chance to turn lesser creeps into gold instantly. Gains additional gold for each kill and will do more damage the more gold you have.
Specials:
+30% bounty collected (+1.2%/lvl)
Transmute
This tower has a 3.5% chance on attack to turn a non boss, non champion target into 6 additional gold immediately. 

Level Bonus:
 +0.04% chance
Gold Greed
On attack this tower deals [16 x squareroot (current gold)] spell damage to its target.
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Header

    globals
        //@export
        MultiboardValues Sir_gold_bonus
    endglobals
     
    private function init takes nothing returns nothing
         set Sir_gold_bonus = MultiboardValues.create(1)
        call Sir_gold_bonus.setKey(0,"Gold Greed")
    endfunction

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
        
    local Unit creep = Event.getTarget()
    set tower.userReal = 16.0*Pow(GetPlayerState(tower.getOwner().getThePlayer(), PLAYER_STATE_RESOURCE_GOLD),0.5)
    if not creep.isImmune() then
        if creep.getSize() < SIZE_CHAMPION and tower.calcChance(0.035+tower.getLevel()*0.0004) then
            call SFXAtUnit("Abilities\\Spells\\Other\\Transmute\\PileofGold.mdl",creep.getUnit())
            call tower.killInstantly(creep)
            call tower.getOwner().giveGold( 6,tower.getUnit(), true, true)
        else
            call tower.doSpellDamage(creep,tower.userReal,tower.calcSpellCritNoBonus())   
            call tower.getOwner().displayFloatingTextX(I2S(R2I(tower.getProp_SpellDmgDealt()*tower.userReal)),creep,255, 200, 0,255,0.05,0.0,2.0)
        endif
    endif
endfunction

On Tower Details

function onTowerDetails takes Tower tower returns MultiboardValues
    set tower.userReal = tower.getProp_SpellDmgDealt()*16.0*Pow(GetPlayerState(tower.getOwner().getThePlayer(), PLAYER_STATE_RESOURCE_GOLD),0.5) 
    call Sir_gold_bonus.setValue(0,I2S(R2I(tower.userReal)))
    return Sir_gold_bonus
endfunction
Glacial Creeper v1
1200
ID:
154
Family ID:
Author:
drol
Rarity:
common
Element:
ice
Attack Type:
Energy
Attack Range:
750
Attack CD:
0.75
Damage:
592-766
Status:
Approved

Description:

Can still grow even in the coldest places.
Frozen Thorn
Has a 15% chance to deal 1500 additional spell damage each time it deals damage.

Level Bonus:
+60 spell damage
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On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
    if Event.isMainTarget() and tower.calcChance(0.15) and not Event.getTarget().isImmune() then
        call SFXAtUnit("Abilities\\Spells\\Undead\\FrostArmor\\FrostArmorDamage.mdl", Event.getTarget().getUnit())
        call tower.doSpellDamage(Event.getTarget(), 1500 + 60 * tower.getLevel(), tower.calcSpellCritNoBonus())
    endif
endfunction
Skilled Witch v1
1200
ID:
184
Family ID:
Author:
cedi
Rarity:
uncommon
Element:
darkness
Attack Type:
Essence
Attack Range:
1100
Attack CD:
1.6
Damage:
1076-1076
Mana:
30
Mana regen:
1.5
Status:
Approved

Description:

Yes, she is scary.
Specials:
+1 mana/lvl
+0.1 mana regen/lvl
Love Potion
The witch throws a bottle of love potion on the target, slowing it by 36% and increasing its item drop chance by 28.8%. The potion lasts 7 seconds.

Level Bonus:
+0.375% slow
+0.3% Item drop chance

AC_TYPE_OFFENSIVE_BUFF
 25, 1100.00 range, 3.00s cooldown
Soul Split
When the witch attacks, it has a 39% chance to deal 800 spell damage to its target, increasing the witch's attackspeed by 20% and decreasing the chance to trigger this spell by 8.5%. These effects last 13 seconds and stack. If the target is under the influence of a Love Potion, the attackspeed bonus, the damage and the duration of this spell are doubled.

Level Bonus:
+32 spell damage
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Autocast

caster_art: AUTOCAST_cooldown: 3.00 AUTOCAST_numBuffsBeforeIdle: 1 AUTOCAST_isExtended: false AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_BUFF AUTOCAST_manacost: 25 AUTOCAST_range: 1100.00 AUTOCAST_buffType: cedi_LovePotion AUTOCAST_targetSelf: false AUTOCAST_targetType: TARGET_TYPE_CREEPS target_art: AUTOCAST_autoRange: 1100.00
private function onAutocast takes Tower tower returns nothing
    set Projectile.createFromUnitToUnit( cedi_LoveMissile, tower, 1.00, tower.calcSpellCritNoBonus(), tower, Event.getTarget(), true, false, false ).userInt = 288 + tower.getLevel() * 3
endfunction

Header

    globals
        //@import
        BuffType cedi_LovePotion
        //@import
        BuffType cedi_SoulBuff
        //@import
        ProjectileType cedi_LoveMissile
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    endfunction

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
    local real multipler = 1.00
    local integer UID = tower.getUID()
    if ( tower.calcChance( tower.userReal / 100.00 ) ) then
        if Event.getTarget().getBuffOfType( cedi_LovePotion ) != 0 then
            set multipler = 2.00
            call tower.getOwner().displayFloatingTextX( "Double", tower, 255, 0, 0, 255, 64.00, 1.00, 2.00 )
        endif
        call SFXAtUnit("Objects\\Spawnmodels\\Undead\\UndeadDissipate\\UndeadDissipate.mdl", tower.getUnit())
        call tower.doSpellDamage( Event.getTarget(), (800 + 32 * tower.getLevel() ) * multipler, tower.calcSpellCritNoBonus() )
        call cedi_SoulBuff.applyCustomTimed( tower, tower, 1, 13 * multipler )
        set tower.userReal = tower.userReal - 8.50 //* multipler
        call tower.modifyProperty( MOD_ATTACKSPEED, 0.20 * multipler ) 
        
        call TriggerSleepAction( 13.00 * multipler )
        if tower.getUID() == UID then
            call tower.modifyProperty( MOD_ATTACKSPEED, -0.20 * multipler ) 
            set tower.userReal = tower.userReal + 8.50 //* multipler
        endif
    endif
endfunction

On Tower Creation

function onCreate takes Tower tower returns nothing
    set tower.userReal = 39.00
endfunction
Fortified Burrow v1
1200
ID:
187
Family ID:
Author:
tolleder
Rarity:
uncommon
Element:
iron
Attack Type:
Physical
Attack Range:
700
Attack CD:
3
Damage:
4274-4274
Status:
Approved

Description:

A burrow with Troll Head Hunters inside, which will try to break through every armor.
Piercing Shot
30% of this tower's attack damage cannot be reduced by armor resistances.

Level Bonus:
+1.2% damage ratio
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On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
    local real curRatio=0.3+0.012*tower.getLevel()
    local real sDmg=Event.damage
    local real damageBase=Event.damage
    local Creep target=Event.getTarget()
    local real temp = AttackType.PHYSICAL.getDamageAgainst(target.getArmorType())
    
    if temp > 0. and temp < 1. then //igoniring armor type "resistance" not weakness :P
        set damageBase = damageBase / temp 
    endif
    
    set temp = (1 - target.getCurrentArmorDamageReduction())
    if temp > 0. then
        set damageBase = damageBase / temp 
    endif 
    
    if sDmg < damageBase then
        set Event.damage=damageBase*curRatio+sDmg*(1.-curRatio)
    endif
    //The engine calculates critical strike extra damage ***AFTER*** the onDamage event, so there is no need to care about it in this trigger.
endfunction
Red Ball Lightning v1
1200
ID:
288
Family ID:
Author:
SirCoqaLot.
Rarity:
rare
Element:
storm
Attack Type:
Energy
Attack Range:
1200
Attack CD:
1.65
Damage:
228-677
Status:
Approved

Description:

Quite an advanced construction for its times. It harbors a pulsating red crystal at its center, which has been rumored to drive lesser beings insane.
Specials:
Bounce attack:
   2 targets
   -60% damage per bounce
Lightning Shock
This tower has a 30% chance to deal 1200 spell damage to its target, whenever it deals damage. This ability has a 10% bonus chance to crit with 60% bonus damage.

Level Bonus:
+0.5% chance
+48 damage
Lightning Charge - Aura
Towers in 250 range have their spell damage increased by 20%.

Level Bonus:
+0.4% spell damage
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Header

    globals
        //@export
        BuffType sir_spell_aura
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    
    local Modifier m = Modifier.create()
    set sir_spell_aura = BuffType.createAuraEffectType(true)
    call m.addModification(MOD_SPELL_DAMAGE_DEALT,0.0,0.0001)
    call sir_spell_aura.setBuffModifier(m)
    call sir_spell_aura.setBuffIcon('@@0@@')
    
    endfunction

On Damage

ONDAMAGE_chance: 0.3 ONDAMAGE_chanceLevelAdd: 0.005
function onDamage takes Tower tower returns nothing
    local Unit creep = Event.getTarget()
    call Lightning.createFromUnitToUnit("AFOD", tower, creep).setLifetime(0.2)
    call tower.doSpellDamage(creep,1200*(1+tower.getLevel()*0.04),tower.calcSpellCrit(0.1,0.6))
endfunction

Tower Aura

AURA_auraEffect: sir_spell_aura AURA_power: 2000 AURA_level: 2000 AURA_auraRange: 250 AURA_targetType: TARGET_TYPE_TOWERS AURA_levelAdd: 40 AURA_powerAdd: 40 AURA_targetSelf: true
Essence of Hate v1
1200
ID:
292
Family ID:
Author:
Killamasta
Rarity:
uncommon
Element:
darkness
Attack Type:
Decay
Attack Range:
800
Attack CD:
2
Damage:
101-101
Status:
Approved

Description:

A piece of a black heart. Poisons many enemies.
Specials:
Bounce attack:
   6 targets
   -0% damage per bounce
Poisononed Heart
This tower destroys a piece of the creep's heart on damage. The affected creep takes 300  Spelldamage every second for 6 seconds.

Level Bonus:
+12 poison damage
+0.4 seconds poison duration
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Header

    globals  
       //@import
       BuffType Poisoned_heart // this is used to declare the buff
    endglobals 
   

//Do not remove or rename this function! 
//Put your initialization tasks here, this function will be called on map init  

    private function init takes nothing returns nothing  
        
    endfunction

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
  
 local Unit creep = Event.getTarget()

 
set Poisoned_heart.applyCustomTimed(tower,creep,tower.getLevel(),6+tower.getLevel()*.4).userReal = 300. + 12 * tower.getLevel()
 
endfunction
Ice Storage v1
1200
ID:
321
Family ID:
Author:
tolleder
Rarity:
rare
Element:
ice
Attack Type:
Elemental
Attack Range:
800
Attack CD:
3
Damage:
1973-1973
Mana:
300
Mana regen:
2
Status:
Approved

Description:

A rare tower which can store ice for later use.
Specials:
+10 mana/lvl
Storage Overload
The tower attacks creeps in a range of 1200 every 0.2 seconds till all mana is gone. Each attack (or try to attack) costs 10 mana, deals 750 damage and applies Frost.

Level Bonus:
+30 damage

AC_TYPE_OFFENSIVE_IMMEDIATE
 100, 1200 range, 20.0s cooldown
Frost
A creep hit by one of this tower's shots is slowed by 15% for 9 seconds.

Level Bonus:
+0.45% slow
+0.3 seconds duration
Download

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Autocast

caster_art: AUTOCAST_cooldown: 20.0 AUTOCAST_numBuffsBeforeIdle: 0 AUTOCAST_isExtended: false AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_IMMEDIATE AUTOCAST_manacost: 100 AUTOCAST_range: 1200 AUTOCAST_buffType: 0 AUTOCAST_targetSelf: false AUTOCAST_targetType: 0 target_art: AUTOCAST_autoRange: 800
private function onAutocast takes Tower tower returns nothing
    local unit towerUnit=tower.getUnit()
    local PeriodicEvent pE
    call SetUnitState(towerUnit,UNIT_STATE_MANA,GetUnitState(towerUnit,UNIT_STATE_MANA)+100)
    if tower.userInt!=0 then
        set pE=tower.userInt
        call pE.enable()
    endif
    set towerUnit = null
endfunction

Header

    globals
        BuffType slowAndDamage
        ProjectileType pT
    endglobals
    
    public function hit takes Projectile p, Unit creep returns nothing
        local Tower tower=p.getCaster()
        call tower.doSpellDamage(creep,tower.getLevel()*30+750,tower.calcSpellCritNoBonus())
        call slowAndDamage.applyCustomPower(tower,creep,2*tower.getLevel()+26,tower.getLevel())
    endfunction

    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        local Modifier slow=Modifier.create()
        call slow.addModification(MOD_MOVESPEED,-0.15,-0.0045)
        
        set slowAndDamage=BuffType.create(9,0.3,false)
        call slowAndDamage.setBuffIcon('@@0@@')
        call slowAndDamage.setBuffModifier(slow)
        call slowAndDamage.setStackingGroup("IceBattery")
        
        set pT=ProjectileType.create("Abilities\\Weapons\\LichMissile\\LichMissile.mdl",10.0,1200.0)        
        call pT.enableHoming(ProjectileTargetEvent.hit,0.0)
    endfunction

On Damage

ONDAMAGE_chance: 1.0 ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
    call slowAndDamage.applyCustomPower(tower,Event.getTarget(),2*tower.getLevel()+26,tower.getLevel())
endfunction

On Tower Creation

function onCreate takes Tower tower returns nothing
    set tower.userInt=0
    call SetUnitState(tower.getUnit(),UNIT_STATE_MANA,0)
endfunction

Periodic

PERIODIC_period: 0.2
function periodic takes Tower tower returns nothing
    local unit towerUnit=tower.getUnit()
    local Iterate inRange
    local real numResults=0.0
    local Unit result
    local Unit next
    local Projectile p
    local PeriodicEvent pE
    
    if GetUnitState(towerUnit,UNIT_STATE_MANA)>10 then
        //Random creep in range
        set inRange=Iterate.overUnitsInRangeOfCaster(tower,TARGET_CREEPS,1200)
        loop
            set next=inRange.next()
            exitwhen next==0
            
            set numResults=numResults+1.0 
            if GetRandomReal(0.0,1.0)<=1.0/numResults then
                set result=next
            endif
        endloop
        
        if numResults>0.5 then
            //if GetRandomReal(0.0,3.0)<=2.0 then
            if GetRandomReal(0.0,2.0)<=1.0 then
                set p= Projectile.createFromPointToUnit(pT,tower,1.0,1.0,GetUnitX(towerUnit)+37.0,GetUnitY(towerUnit)-22.0,90.0,result,true,false,false)
            else
                set p= Projectile.createFromPointToUnit(pT,tower,1.0,1.0,GetUnitX(towerUnit)-11.0,GetUnitY(towerUnit)+3.0,160.0,result,true,false,false)
            endif
            //else
                //set p= Projectile.createFromPointToUnit(pT,tower,1.0,1.0,GetUnitX(towerUnit)-32.0,GetUnitY(towerUnit)-2.0,147.0,result,true,false,false)
            //endif
            call p.setScale(0.5)
        endif
        
        
        //Manacost
        call SetUnitState(towerUnit,UNIT_STATE_MANA,GetUnitState(towerUnit,UNIT_STATE_MANA)-10)
    else
        set pE=Event.getCurrentPeriodicEvent()
        set tower.userInt=pE
        call pE.disable()
    endif
    set towerUnit = null  
endfunction