![]() Huge Fire Sprayer v1
1450
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ID: 21
Family ID:
Author: Cyony
Rarity: common
Element: fire
Attack Type: Elemental
Attack Range: 750
Attack CD: 0.5
Damage: 841-841
Status: Approved
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![]() +3% attackspeed/lvl
![]() Each attack of this tower has a 33% chance to miss the target. Level Bonus: -1.2% miss chance |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
if tower.calcBadChance(0.33-0.012*tower.getLevel()) then
set Event.damage = 0
call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
endif
endfunction
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![]() Dome of Fortuity v1
1450
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ID: 208
Family ID:
Author: Neotopia
Rarity: common
Element: iron
Attack Type: Physical
Attack Range: 800
Attack CD: 1.5
Damage: 4934-4973
Status: Approved
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Description: An old Dome of an ancient religion. Numerous congregations were hold in this, enchanting it with immense power. Congregate and awake the ancient powers! ![]() Each attack of this tower has a 60% chance to miss the target. Level Bonus: -0.6% miss chance |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1
ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
if tower.calcBadChance( 0.6 - tower.getLevel() * 0.006 ) then
set Event.damage = 0
call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
endif
endfunction
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![]() Utterly Frozen Mushroom v1
1450
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ID: 594
Family ID:
Author: BetrayedKnight
Rarity: common
Element: ice
Attack Type: Elemental
Attack Range: 950
Attack CD: 1.1
Damage: 1177-1200
Status: Approved
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Description: A colony of mushrooms able to chill living flesh. Deals bonus damage to humanoids orcs and nature but is weak against undead. ![]() -50% dmg to undead +40% dmg to nature (+1.35%/lvl) +40% dmg to orcs (+1.35%/lvl) +40% dmg to humanoids (+1.35%/lvl) |
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![]() Major Magic Ruin v1
1500
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ID: 15
Family ID:
Author: drol
Rarity: common
Element: astral
Attack Type: Elemental
Attack Range: 700
Attack CD: 1
Damage: 1379-1528
Status: Approved
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Description: Some magic still sparkles inside these ruins. ![]() Attacks debuff the target, making it grant 25% more experience once killed. This effect last 5 seconds. Level Bonus: +1% experience +0.2 seconds |
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Toggle Triggers Header globals
//@import
BuffType drol_magicRuin
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel()*5 + 100,5+tower.getLevel()*0.2)
endfunction
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![]() Frozen Igloo v1
1500
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ID: 78
Family ID:
Author: Boekie
Rarity: rare
Element: ice
Attack Type: Energy
Attack Range: 1000
Attack CD: 2.5
Damage: 1492-1492
Status: Approved
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Description: This igloo emits an extreme amount of cold, slowing and stunning creeps around it. ![]() -50% dmg to masses
![]() Creeps that come within 900 AoE of this tower will be affected by extreme cold, suffering 1500 spelldamage, and becoming slowed by 25% for 4 seconds. When the slow expires they will get stunned for 0.8 seconds. Level Bonus: +75 damage +0.4% slow |
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Toggle Triggers Header globals
//@import
BuffType boekie_igloo_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Unit Comes In Range
UNITINRANGE_targetType: TARGET_TYPE_CREEPS
UNITINRANGE_range: 900
function onUnitInRange takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer lvl = tower.getLevel()
call tower.doSpellDamage(creep,1500.0+(lvl*75.0),tower.calcSpellCritNoBonus())
set boekie_igloo_buff.applyCustomTimed(tower,creep,250+lvl*4,4).userReal = 0.8
call Effect.createScaled("Abilities\\Spells\\Undead\\FrostArmor\\FrostArmorDamage.mdl", creep.getX(), creep.getY(), 30.0, 0, 1.5).destroy()
endfunction
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![]() Marine v1
1500
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ID: 201
Family ID:
Author: Boekie
Rarity: rare
Element: iron
Attack Type: Decay
Attack Range: 1200
Attack CD: 0.6
Damage: 336-336
Mana: 30
Mana regen: 1.2
Status: Approved
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Description: A highly esteemed footsoldier with low self esteem. ![]() This marine uses a stimpack, increasing its attackspeed by 150% and decreasing its attackdamage by 50%. This buff lasts 5 seconds. Level Bonus: +0.08 seconds duration AC_TYPE_OFFENSIVE_IMMEDIATE ![]() When this tower damages a creep it has a 20% chance to fire a frag grenade that will split into 6 smaller grenades after a short delay. When a grenade collides with a creep it deals 1200 spelldamage and increases the damage the target takes from attacks by 2%, stacking up to a maximum of 50%. Level Bonus: +0.3% chance +100 damage +0.1% damage increase |
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Toggle Triggers Autocast
caster_art: Abilities\Spells\Human\Avatar\AvatarCaster.mdl
AUTOCAST_cooldown: 8
AUTOCAST_numBuffsBeforeIdle: 0
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_IMMEDIATE
AUTOCAST_manacost: 25
AUTOCAST_range: 1200
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: true
AUTOCAST_targetType: 0
target_art:
AUTOCAST_autoRange: 1200
private function onAutocast takes Tower tower returns nothing
local integer level = tower.getLevel()
call boekie_stim_buff.applyCustomTimed(tower,tower,level,5.0+0.08*level)
endfunction
Header globals
//@export
ProjectileType shard
//@export
BuffType boekie_stim_buff
//Don't need to export this one, as the second member doesn't need to refer to it.
BuffType boekie_grenade_buff
endglobals
function Expiration takes Projectile p returns nothing
local Tower tower = p.getCaster()
local real CONE_WIDTH = 120.0 //degrees
local real NUM_PROJECTILES = p.userInt
local real angle = p.direction - CONE_WIDTH / 2
local real dmgRatio = p.getDmgRatio()
loop
exitwhen p.userInt <= 0
set Projectile.create(shard, tower, dmgRatio, tower.calcSpellCritNoBonus(), p.x, p.y, p.z, angle + GetRandomReal(-8.0, 8.0)).userInt = 0
set angle = angle + CONE_WIDTH / (NUM_PROJECTILES - 1)
set p.userInt = p.userInt - 1
endloop
endfunction
function Impact takes Projectile p, Unit target returns nothing
local Tower tower = p.getCaster()
local integer level = tower.getLevel()
local Buff b = target.getBuffOfType(boekie_grenade_buff)
call p.doSpellDamage(target, 1200 + 100 * level)
call SFXAtUnit("Objects\\Spawnmodels\\Human\\FragmentationShards\\FragBoomSpawn.mdl", target.getUnit())
if b != 0 then
call boekie_grenade_buff.apply(tower, target, IMinBJ(480, b.getLevel()+20+level))
else
call boekie_grenade_buff.apply(tower, target, level)
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
call m.addModification(MOD_ATTACKSPEED,1.5,0.0)
call m.addModification(MOD_DAMAGE_ADD_PERC,-0.5,0.0)
set boekie_stim_buff = BuffType.create(0.0,0.0,true) //0.0 time since I will apply it custom timed
call boekie_stim_buff.setBuffModifier(m)
call boekie_stim_buff.setBuffIcon('@@0@@')
set m = Modifier.create()
call m.addModification(MOD_ATK_DAMAGE_RECEIVED,0.02,0.001)
set boekie_grenade_buff = BuffType.create(-1.0,0.0,false) //Lasts indefinitely
call boekie_grenade_buff.setBuffModifier(m)
call boekie_grenade_buff.setBuffIcon('@@1@@')
set shard = ProjectileType.createRanged( "Abilities\\Weapons\\GyroCopter\\GyroCopterMissile.mdl", 400.00, 500.00 )
call shard.setEventOnExpiration(Expiration)
call shard.enableCollision(Impact, 75.00, TARGET_CREEPS, true)
endfunction
On Damage
ONDAMAGE_chance: 0.20
ONDAMAGE_chanceLevelAdd: 0.003
function onDamage takes Tower tower returns nothing
set Projectile.createFromUnitToUnit(shard, tower, 1.00, tower.calcSpellCritNoBonus(), tower, Event.getTarget(), false, true, false).userInt = 6 //six projectiles
endfunction
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![]() Holy Energy v1
1500
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ID: 214
Family ID:
Author: DaveMatthews
Rarity: rare
Element: astral
Attack Type: Energy
Attack Range: 1000
Attack CD: 1.4
Damage: 744-744
Mana: 100
Mana regen: 1.5
Status: Approved
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Description: Emanates the brightest light ever created. ![]() +0.1 mana regen/lvl +1% buff duration/lvl ![]() Attacks up to 3 targets at the same time.
![]() Stuns all towers and all enemies in 1000 range for 1.5 seconds. Level Bonus: +0.02 seconds AC_TYPE_OFFENSIVE_IMMEDIATE ![]() Reduces the debuff duration of all towers in 500 range by 15%. Level Bonus: +0.2% debuff duration reduction |
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Toggle Triggers Autocast
caster_art: Abilities\Spells\Other\Awaken\Awaken.mdl
AUTOCAST_cooldown: 20
AUTOCAST_numBuffsBeforeIdle: 0
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_IMMEDIATE
AUTOCAST_manacost: 90
AUTOCAST_range: 1000
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: false
AUTOCAST_targetType: 0
target_art:
AUTOCAST_autoRange: 850
private function onAutocast takes Tower tower returns nothing
local Iterate it = Iterate.overUnitsInRangeOfCaster(tower,TARGET_CREEPS,1000)
local Unit u
local integer level= tower.getLevel()
loop
set u = it.next()
exitwhen u == 0
call dave_sunlight.apply(tower,u,level)
endloop
set it = Iterate.overUnitsInRangeOfCaster(tower,TARGET_TOWERS,1000)
loop
set u = it.next()
exitwhen u == 0
call dave_sunlight.apply(tower,u,level)
endloop
endfunction
Header globals
BuffType dave_glimmer
BuffType dave_sunlight
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set dave_glimmer = BuffType.createAuraEffectType(true)
call m.addModification(MOD_DEBUFF_DURATION,-0.15,-0.002)
call dave_glimmer.setBuffModifier(m)
call dave_glimmer.setBuffIcon('@@1@@')
set dave_sunlight = BuffType.createDuplicate(cb_stun, 1.5, 0.02, false)
call dave_sunlight.setBuffIcon('@@2@@')
endfunction
Tower Aura
AURA_auraEffect: dave_glimmer
AURA_power: 1
AURA_level: 1
AURA_auraRange: 500
AURA_targetType: TARGET_TYPE_TOWERS
AURA_levelAdd: 1
AURA_powerAdd: 1
AURA_targetSelf: true
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Description: