Skeletal Wizard v1
2200
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ID: 530
Family ID:
Author: Boekie
Rarity: uncommon
Element: darkness
Attack Type: Decay
Attack Range: 900
Attack CD: 2
Damage: 3956-3956
Mana: 70
Mana regen: 2
Status: Approved
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Dark Curse
Increases the attack damage target creep receives by 36%, the curse lasts 5 seconds. Level Bonus: +0.6% bonusdamage +0.1 second duration. AC_TYPE_OFFENSIVE_BUFF 30, 900 range, 5s cooldown |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 3
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_OFFENSIVE_BUFF
AUTOCAST_manacost: 30
AUTOCAST_range: 900
AUTOCAST_buffType: Boekie_ampDamage
AUTOCAST_targetSelf: false
AUTOCAST_targetType: TARGET_TYPE_CREEPS
target_art: Abilities\Spells\Human\Banish\BanishTarget.mdl
AUTOCAST_autoRange: 900
private function onAutocast takes Tower tower returns nothing
local integer lvl = tower.getLevel()
call Boekie_ampDamage.apply(tower,Event.getTarget(),210+lvl*6)
endfunction
Header globals
//@import
BuffType Boekie_ampDamage
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
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Soul Prison v1
2200
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ID: 584
Family ID:
Author: Chronos
Rarity: common
Element: darkness
Attack Type: Decay
Attack Range: 800
Attack CD: 1.5
Damage: 2253-2258
Status: Approved
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Description: Common darkness tower, adept at eliminating magical, nature and undead foes.
Banish
Magic, undead and nature creeps damaged by this tower suffer an additional 75% of that damage as spelldamage. Level Bonus: +2.2% damage |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
if creep.getCategory() <= CATEGORY_NATURE then
call tower.doSpellDamage(creep, Event.damage * (0.75 + (0.022 * tower.getLevel())), tower.calcSpellCritNoBonus())
call SFXAtUnit("Abilities\\Spells\\NightElf\\ManaBurn\\ManaBurnTarget.mdl", creep.getUnit())
endif
endfunction
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Collosal Abominable Snowman v1
2200
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ID: 588
Family ID:
Author: drol
Rarity: common
Element: ice
Attack Type: Energy
Attack Range: 900
Attack CD: 1.5
Damage: 2259-2263
Status: Approved
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Description: Trained in surviving even the coldest winters, this creature has strengths unimagineable.
Specials:
Bounce attack:
2 targets
-5% damage per bounce
|
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Contaminated Hitch v1
2200
|
ID: 657
Family ID:
Author: D1000
Rarity: uncommon
Element: iron
Attack Type: Essence
Attack Range: 800
Attack CD: 1.2
Damage: 1794-1794
Status: Approved
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Description: An extremly inhospitable place. Stinking and toxic fluids and gases are everywhere. It seems that somewhere in the middle of the construct something is glowing....
Specials:
-60% dmg to undead +60% dmg to nature (+2%/lvl)
Toxic Vapor
On attack, has a 30% chance to apply a buff that deals 2200 spell damage per second that lasts for 10 seconds. Level Bonus: +88 damage per second. |
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Toggle Triggers Header globals
//@import
BuffType D1000_Toxic_vapor
endglobals
private function init takes nothing returns nothing
endfunction
On Attack
ONATTACK_chance: 0.30
ONATTACK_chanceLevelAdd: 0.0
function onAttack takes Tower tower returns nothing
call D1000_Toxic_vapor.apply(tower,Event.getTarget(),R2I(tower.getLevel()*880+22000))
endfunction
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Icy Boneyard v1
2225
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ID: 443
Family ID:
Author: MasterCassim
Rarity: common
Element: ice
Attack Type: Elemental
Attack Range: 700
Attack CD: 1.5
Damage: 3503-3508
Status: Approved
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Description: Chills creeps to the bone.
Icy Touch
Slows attacked units by 15% for 6 seconds. Level Bonus: +0.4 seconds duration +0.6% slow |
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Toggle Triggers Header globals
//@import
BuffType cassimSlow
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.00
ONDAMAGE_chanceLevelAdd: 0
function onDamage takes Tower tower returns nothing
local integer lvl = tower.getLevel()
local integer slow = R2I((0.15+lvl*0.006)*1000) // same code here 4 all towers
local integer dur = R2I(6+lvl*0.4)
call cassimSlow.applyCustomTimed(tower,Event.getTarget(),slow,dur)
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
call SetUnitTimeScalePercent( tower.getUnit(), 0.00 )
endfunction
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Flashing Monument v1
2240
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ID: 671
Family ID:
Author: Natac
Rarity: common
Element: storm
Attack Type: Energy
Attack Range: 2000
Attack CD: 1
Damage: 1208-1210
Status: Approved
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Description: A common monument of a heroic fallen storm warrior, whose wrath outlasts its death and still seeks for revenge.
Specials:
+10% dmg to magical (+1%/lvl)
Wrath of the Storm - Aura
The enormous wrath of the dead warrior flows out of this tower undirected. So the tower only hits a random target in range each attack. |
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Toggle Triggers Header globals
//@import
BuffType natac_flashingGraveRandomTarget_BuffType
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
Tower Aura
AURA_auraEffect: natac_flashingGraveRandomTarget_BuffType
AURA_power: 1
AURA_level: 1
AURA_auraRange: 0
AURA_targetType: TARGET_TYPE_PLAYER_TOWERS + TARGET_TYPE_ELEMENT_STORM
AURA_levelAdd: 0
AURA_powerAdd: 0
AURA_targetSelf: true
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Fully-Flowered Cactus v1
2250
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ID: 45
Family ID:
Author: Lapsus
Rarity: common
Element: nature
Attack Type: Essence
Attack Range: 820
Attack CD: 2.5
Damage: 4063-4063
Status: Approved
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Description: A lethal desert plant with a high AoE. Very efficient against mass creeps and humans.
Specials:
Splash attack: 320 AoE: 50% damage +25% dmg to masses (+1.6%/lvl) +25% dmg to humanoids (+1.6%/lvl) |
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Description: