Fragmentation Round v1 2000
lvl: 60
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ID: 208
Author: cedi
Rarity: unique
Status: Approved
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Fragmentation Round
On damage, the carrier of this item has a 40% chance to hit up to 2 other creeps within 500 range of the main target with fragments that deal 45% of the damage and cause hit creeps to take 40% more damage from further fragments and splash damage for the next 5 seconds. |
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Toggle Triggers Header
goldcost: 2000
globals
ProjectileType PT
BuffType BT
endglobals
function PT_Hit takes Projectile P, Unit U returns nothing
local Tower T = P.getCaster()
local Buff B = U.getBuffOfType( BT )
if B != 0 then
set P.userReal = P.userReal * (1.40 )
endif
call T.doAttackDamage( U, P.userReal * 0.45 , 1.0 )
call BT.apply( T, U, B.getLevel() )
endfunction
function BT_DMG takes Buff B returns nothing
if Event.isMainTarget() == false and Event.isSpellDamage() == false then
set Event.damage = Event.damage * ( 1.40 )
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set PT = ProjectileType.createInterpolate( "Abilities\\Weapons\\BloodElfSpellThiefMISSILE\\BloodElfSpellThiefMISSILE.mdl", 1000.0 )
call PT.enableHoming( PT_Hit, 0.1 )
set BT = BuffType.create( 5.0, 0.0, false )
call BT.setBuffIcon( '@@0@@' )
call BT.addEventOnDamaged( BT_DMG, 1.0, 0.0 )
endfunction
On Damage
ONDAMAGE_chance: 0.4
goldcost: 0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Item itm returns nothing
local Iterate I
local Unit U
local Unit Targ
local integer i = 2
if Event.isMainTarget() then
set Targ = Event.getTarget()
set I = Iterate.overUnitsInRangeOfUnit( itm.getCarrier(), TARGET_CREEPS, Targ, 500.0 )
loop
set U = I.next()
exitwhen U == 0
if U != Targ then
set Projectile.createFromUnitToUnit( PT, itm.getCarrier(), 1.0, 1.0, Targ, U, true, false, true ).userReal = Event.damage
set i = i - 1
if i == 0 then
call I.destroy()
exitwhen true
endif
endif
endloop
endif
endfunction
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Amulet of Strength v2 2094
lvl: 89
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ID: 278
Author: LordHellHunter
Rarity: rare
Status: Approved
|
Description: Increases damage and crit-chance of the tower.
Specials:
+400 dps (+25/lvl) +11.2% crit chance |
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Glaive of Surpreme Follow Up v1 2100
lvl: 63
|
ID: 162
Author: cedi
Rarity: unique
Status: Approved
|
Description: Never ever be frustrated again because there is just no follow up damage.
Follow Up
Whenever this tower attacks it has a 10% chance to gain 300% attackspeed until next attack. The next attack will crit for sure but deals 50% less crit damage. Level Bonus: +0.4% chance +4% attackspeed +1% crit damage |
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Toggle Triggers Header
goldcost: 0
globals
BuffType BT
endglobals
function attack takes Buff B returns nothing
local Tower t = B.getBuffedUnit()
if B.userInt == 0 then
call t.addModifiedAttackCrit( 0.00, 0.5 + t.getLevel() / 100.0 )
call B.removeBuff()
else
set B.userInt = 0
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier mod = Modifier.create()
call mod.addModification( MOD_ATTACKSPEED, 3.0, 0.04 )
set BT = BuffType.create( 30.0, 0.0, true )
call BT.setBuffIcon( '@@0@@' )
call BT.setBuffModifier( mod )
call BT.addEventOnAttack( attack, 1.0, 0.0 )
endfunction
On Attack
goldcost: 2100
ONATTACK_chance: 0.1
ONATTACK_chanceLevelAdd: 0.004
function onAttack takes Item itm returns nothing
local Buff B = BT.apply( itm.getCarrier(), itm.getCarrier(), itm.getCarrier().getLevel() )
set B.userInt = 1
endfunction
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Eternium Blade v2 2135
lvl: 90
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ID: 171
Author: Majildian
Rarity: rare
Status: Approved
|
Description: A blade forged from the strongest metal, capable of cutting through anything.
Specials:
+1250 dps (+50/lvl) |
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Staff of Essence v1 2200
lvl: 66
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ID: 193
Author: cedi
Rarity: unique
Status: Approved
|
Description: 100%, not a bit more.
Essence Attack
The carrier of this item deals 100% damage against all armor types.
|
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
goldcost: 2200
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Item itm returns nothing
local Tower T = itm.getCarrier()
local AttackType AT = T.getAttackType()
local Creep C = Event.getTarget()
local real r = AT.getDamageAgainst( C.getArmorType() )
if Event.isSpellDamage() == false then
set Event.damage = Event.damage / r
endif
endfunction
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Holy Hand Grenade v1 2300
lvl: 69
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ID: 241
Author: cedi
Rarity: unique
Status: Approved
|
Description: Remember worms?
Big Badaboom
Whenever the owner of this item attacks it has a 15% chance to launch a holy missile which deals 75% of the damage the last attack dealt as spell damage in 400 AoE around the target unit. Deals 50% more damage against undead. Level Bonus: +1% damage |
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Toggle Triggers Header
goldcost: 0
globals
ProjectileType PT
endglobals
function hit takes Projectile P, Unit U returns nothing
local Effect e
local Tower C = P.getCaster()
local unit u
if U != 0 then
set u = U.getUnit()
call C.doSpellDamageAoEUnit( U, 400.00, P.userReal, C.calcSpellCritNoBonus(), 0.00 )
set e = Effect.createScaled( "Abilities\\Weapons\\FaerieDragonMissile\\FaerieDragonMissile.mdl", GetUnitX( u ), GetUnitY( u ), 80.00, 0.00, 5.0 )
call e.setLifetime( 0.01 )
set u = null
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set PT = ProjectileType.create( "Abilities\\Spells\\Other\\Transmute\\GoldBottleMissile.mdl", 50.0, 1000.0 )
call PT.enableHoming( hit, 0.0 )
endfunction
On Damage
ONDAMAGE_chance: 0.15
goldcost: 2300
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Item itm returns nothing
local Tower tower = itm.getCarrier()
local real r = Event.damage * ( 0.75 + 0.01 * tower.getLevel() )
local Projectile P
if Event.isMainTarget() then
if Event.getTarget().getCategory() == CATEGORY_UNDEAD then
set r = r * 1.5
endif
set P = Projectile.createFromUnitToUnit( PT, tower, 1.0, tower.calcSpellCritNoBonus(), tower, Event.getTarget(), true, false, false )
set P.userReal = r
endif
endfunction
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Elunes Quiver v1 2410
lvl: 73
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ID: 267
Author: cedi
Rarity: unique
Status: Approved
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Description: This quiver can't run out of arrows as long as the wearer lives.
Specials:
+50% attackspeed (+1%/lvl) -10% damage -10% crit chance |
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Description: