Caged Soul v1
660
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ID: 582
Family ID:
Author: Chronos
Rarity: common
Element: darkness
Attack Type: Decay
Attack Range: 800
Attack CD: 1.5
Damage: 750-755
Status: Approved
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Banish
Magic, undead and nature creeps damaged by this tower suffer an additional 55% of that damage as spelldamage. Level Bonus: +1.6% damage |
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Toggle Triggers On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local Unit creep = Event.getTarget()
if creep.getCategory() <= CATEGORY_NATURE then
call tower.doSpellDamage(creep, Event.damage * (0.55 + (0.016 * tower.getLevel())), tower.calcSpellCritNoBonus())
call SFXAtUnit("Abilities\\Spells\\NightElf\\ManaBurn\\ManaBurnTarget.mdl", creep.getUnit())
endif
endfunction
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Forest Archer v1
660
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ID: 601
Family ID:
Author: Boekie
Rarity: rare
Element: nature
Attack Type: Essence
Attack Range: 850
Attack CD: 2.2
Damage: 715-720
Status: Approved
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Description: An archer that has been granted a gift from the forest.
Multishot:
Attacks up to 3 targets at the same time. Level Bonus: +1 target at level 15
Gift of the Forest
The magical powers of the forest grant this archer enchanted arrows. These arrows have a 5% chance to stun for 1.75 seconds. If they don't stun there is a 10% chance to slow by 15% for 7.5 seconds. Level Bonus +0.1% chance to stun +0.05 seconds stun duration +0.1% chance to slow +0.2 seconds slow duration |
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Toggle Triggers Header globals
//@export
BuffType CyonyPoison
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier slow=Modifier.create()
set CyonyPoison=BuffType.create(7.5,0.1,false)
call slow.addModification(MOD_MOVESPEED,-0.15,0)
call CyonyPoison.setBuffIcon('@@2@@')
call CyonyPoison.setBuffModifier(slow)
call CyonyPoison.setStackingGroup("ForestArcherStacks")
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
local integer level = tower.getLevel()
local Unit creep = Event.getTarget()
if tower.calcChance(0.05 + level*0.001) then
call cb_stun.applyOnlyTimed(tower, creep, 1.75 + level*0.05)
elseif tower.calcChance(0.1 + level*0.001) then
call CyonyPoison.apply(tower,creep,level*2)
endif
endfunction
On Level Up function onLevelUp takes Tower tower returns nothing
if tower.getLevel() == 15 then
call UnitRemoveAbility(tower.getUnit(),'@@1@@')
call UnitAddAbility(tower.getUnit(),'@@0@@')
endif
endfunction
On Tower Creation function onCreate takes Tower tower returns nothing
if tower.getLevel() >= 15 then
call UnitRemoveAbility(tower.getUnit(),'@@1@@')
call UnitAddAbility(tower.getUnit(),'@@0@@')
endif
endfunction
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Deep Frozen Mushroom v1
680
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ID: 593
Family ID:
Author: BetrayedKnight
Rarity: common
Element: ice
Attack Type: Elemental
Attack Range: 950
Attack CD: 1.1
Damage: 563-580
Status: Approved
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Description: A colony of mushrooms able to chill living flesh. Deals bonus damage to humanoids orcs and nature but is weak against undead.
Specials:
-50% dmg to undead +35% dmg to nature (+1.2%/lvl) +35% dmg to orcs (+1.2%/lvl) +35% dmg to humanoids (+1.2%/lvl) |
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Large Ray Blaster v1
1800
|
ID: 309
Family ID:
Author: i_mOck_death
Rarity: uncommon
Element: iron
Attack Type: Energy
Attack Range: 820
Attack CD: 1.4
Damage: 743-762
Status: Approved
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Description: Uncommon iron tower that leaves a debuff on the enemy unit that increases item drop quality and chance of an item drop.
Phaze
Whenever this tower damages a creep it increases its item drop chance and item drop quality by 10% for 5 seconds. Level Bonus: +0.4% item drop quality +0.4% item drop chance +0.1 seconds |
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Toggle Triggers Header globals
//@import
BuffType mOck_rayBlaster
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call mOck_rayBlaster.applyCustomTimed(tower,Event.getTarget(), 1000 + 40 * tower.getLevel(),5+tower.getLevel()*0.1)
endfunction
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Large Magic Ruin v1
700
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ID: 14
Family ID:
Author: drol
Rarity: common
Element: astral
Attack Type: Elemental
Attack Range: 700
Attack CD: 1
Damage: 663-732
Status: Approved
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Description: Some magic still sparkles inside these ruins.
Illuminate
Attacks debuff the target, making it grant 20% more experience once killed. This effect last 5 seconds. Level Bonus: +0.8% experience +0.2 seconds |
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Toggle Triggers Header globals
//@import
BuffType drol_magicRuin
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
On Damage
ONDAMAGE_chance: 1.0
ONDAMAGE_chanceLevelAdd: 0.0
function onDamage takes Tower tower returns nothing
call drol_magicRuin.applyCustomTimed(tower,Event.getTarget(),tower.getLevel()*4 + 75,5+tower.getLevel()*0.2)
endfunction
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Igloo v1
700
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ID: 77
Family ID:
Author: Boekie
Rarity: rare
Element: ice
Attack Type: Energy
Attack Range: 1000
Attack CD: 2.5
Damage: 696-696
Status: Approved
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Description: This igloo emits an extreme amount of cold, slowing and stunning creeps around it.
Specials:
-50% dmg to masses
Extreme Cold
Creeps that come within 900 AoE of this tower will be affected by extreme cold, suffering 700 spelldamage, and becoming slowed by 20% for 4 seconds. When the slow expires they will get stunned for 0.4 seconds. Level Bonus: +35 damage +0.4% slow |
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Toggle Triggers Header globals
//@export
BuffType boekie_igloo_buff
endglobals
function boekie_igloo_end takes Buff b returns nothing
call cb_stun.applyOnlyTimed(b.getCaster(),b.getBuffedUnit(),b.userReal)
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier slow = Modifier.create()
call slow.addModification(MOD_MOVESPEED,0,-0.001)
set boekie_igloo_buff = BuffType.create(0,0,false) // apply custom timed
call boekie_igloo_buff.setBuffIcon('@@0@@')
call boekie_igloo_buff.setBuffModifier(slow)
call boekie_igloo_buff.setEventOnExpire(EventHandler.boekie_igloo_end)
endfunction
On Unit Comes In Range
UNITINRANGE_targetType: TARGET_TYPE_CREEPS
UNITINRANGE_range: 900
function onUnitInRange takes Tower tower returns nothing
local Unit creep = Event.getTarget()
local integer lvl = tower.getLevel()
call tower.doSpellDamage(creep,700.0+(lvl*35.0),tower.calcSpellCritNoBonus())
set boekie_igloo_buff.applyCustomTimed(tower,creep,200+lvl*4,4).userReal = 0.4
call Effect.createScaled("Abilities\\Spells\\Undead\\FrostArmor\\FrostArmorDamage.mdl", creep.getX(), creep.getY(), 30.0, 0, 2.0).destroy()
endfunction
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Serpent Ward v1
700
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ID: 95
Family ID:
Author: SirCoqaLot.
Rarity: uncommon
Element: astral
Attack Type: Elemental
Attack Range: 1050
Attack CD: 1.35
Damage: 726-726
Mana: 12
Mana regen: 1
Status: Approved
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Description: Lesser astral tower that buffs a nearby tower, increasing its mana regeneration, maximum mana and spell damage dealt.
Snake Charm
Increases the target's maximum mana by 20%, its mana regeneration by 20% and its spell damage by 10%. The buff lasts 5 seconds. Level Bonus: +1.2% mana regeneration +1.2% mana +0.6% spell damage +5 seconds duration at level 25 AC_TYPE_ALWAYS_BUFF 10, 200 range, 5s cooldown |
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Toggle Triggers Autocast
caster_art:
AUTOCAST_cooldown: 5
AUTOCAST_numBuffsBeforeIdle: 1
AUTOCAST_isExtended: false
AUTOCAST_autocastType: AC_TYPE_ALWAYS_BUFF
AUTOCAST_manacost: 10
AUTOCAST_range: 200
AUTOCAST_buffType: 0
AUTOCAST_targetSelf: false
AUTOCAST_targetType: TARGET_TYPE_TOWERS
target_art:
AUTOCAST_autoRange: 200
private function onAutocast takes Tower tower returns nothing
if tower.getLevel() <25 then
call sir_serpent_buff.applyAdvanced(tower,Event.getTarget(),30+tower.getLevel(),200+tower.getLevel()*12,5)
else
call sir_serpent_buff.applyAdvanced(tower,Event.getTarget(),30+tower.getLevel(),200+tower.getLevel()*12,10)
endif
endfunction
Header globals
//@import
BuffType sir_serpent_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
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Description: